I completely refactored my ECS into an actual proper entity component system and added a lil fancy inspector for entities/components in the UI, everything works with the new system :)
Now that my ECS is properly implemented I’m going to start focusing on implementing proper Levels/Scenes rather than the mess I have right now in my “Game” class which I’ve been using for testing stuff
(ignore the weird framedrops my screen recorder was tweaking out)
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