Hadronize
- 1 Devlogs
- 4 Total hours
Quark-themed set collection game you can play in your browser
Quark-themed set collection game you can play in your browser
This is my first devlog for this project. It’s a multiplayer strategy game that you can play in your browser.
https://github.com/ethmarks/hadronize
Basically the only things that I’ve done so far are write the rules in the README and brainstorm a bunch. The rules are pretty important, so I’ll write them in this devlog. Because there’s a 4000-character limit to Stardance devlogs, I’m going to try to keep the rules shorter and less thorough than I did in the README.
Hadronize is a 2-6 player game which will probably take about ~10 minutes per game.
If my explanation is unclear, check out the README because I probably explained it better there. If the README is unclear too, feel free to let me know by commenting on this devlog or opening an issue or whatever.
If the rules sound familiar, it’s because I mostly just stole them from the card game Mantis by Exploding Kittens. My original idea was to just create a digital version of Mantis, but I was concerned about running into copyright trouble if I called it “Mantis” and used the same terminology and whatnot. Game mechanics can’t be copyrighted, but names and terminology absolutely can. I considered just making my game about abstract colors, but then I suddenly realized that making it about quarks would fit really well, so I did that instead. I did make a few changes to the core mechanics (e.g. using 6 flavors instead of 7 colors, and combining “scoring” and “stealing” into “observing”), but it’s still basically just a reskin of Mantis.
Obviously the first thing that I need to do is actually implement the game logic in TypeScript, but I’m not 100% sure what I should do after that. I’ll come up with a plan in my next devlog.
P.S. I also spent like an hour making a terrible-looking banner for Hadronize to use as the Stardance project image.