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2h 21m 28s logged

Minor graphics improvements

This is a smaller devlog. Stuff I did since last devlog:

  • Fixed the winning animation to work with the new layout planner
  • Added transitions to the quark text. Whenever a quark changes its display text (e.g. from a ‘?’ to a flavor abbreviation like ‘s’), rather than instantly snapping to the new text, it’ll do a quick crossfade.
  • Changing the font used for the quark text from the default to a font called Degheest that I think looks nice.
  • Merging the layout refactor into prod because I’ve decided that it seems stable enough.

Next, I’m going to work on improving the quark graphics. I’m trying to go for an aesthetic that looks like it’s from a physics textbook (hence the dot grid backdrop I’ve had for a while), so it’s already pretty close, but imo it looks a bit too plain right now. I don’t have a precise vision for exactly what I want the quarks to look like, so I’ll need to figure that out.

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