So far I’ve added all the basics, scenes, objects, physics implementation and rendering. The rendering is currently using a basic HTML canvas method, but I am planning to update it to THREE.js for faster rendering and support for complex shader effects. This will probably be a relatively short project and I probably wont make many devlogs for this. It’s kind of hard to show off an engine with images, and without showing the code, so I don’t know how much visual progress I’ll be able to show, but I’ll definately be able to show a lot more for the game I’m planning on making that will use this engine!
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.