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The first, and probably one of the only devlogs this project will have.
It aims to provide all the tools initially used to create a game called “Detention Loop” for the Hack Club’s Sprig! (But heavily updated and adapted for repeated use)

It includes:

  • Game itself (with a link to the live demo)
  • A script for converting game assets to a computer-friendly format
  • Reusable code snippets for other game creators that want to adopt Detention Loop’s technology
  • All game assets (and GIMP files with layered drawings)

I hope this inspires other creators to pay more attention to code optimization and encourages working with the Sprig! It’s an amazing little gadget with a lot of potential!
I also hope that one day solutions used in this project get merged to the full engine so no workarounds need to be found when creating sophisticated games!

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