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Detention Loop SDK

  • 1 Devlogs
  • 9 Total hours

Toolset that was used in making the game "Detention Loop" for Hack Club's Sprig

Ship #1 Pending review

"Exhausted after a long day of school, you just want to go home. Instead, you're trapped in an endless corridor with entities trying to distort your reality. Look closely. Trust nothing. There might be a way out."

It's the best way to describe the game "Detention Loop" that was made for Hack Club's Sprig!
Despite the challenges and Sprig's limitations, it was a very fun time building this project!
One of the more frustrating limitations of Sprig's engine was not being able to load full-sized images. Instead, Sprig only offers loading maps from pre-made sprites. They take up both too much space and are hard to draw/make changes to.
So I decided to code it myself - by uploading a full bitmap of the image and dynamically creating maps during runtime with loops, I saved myself a LOT of time.
There was other technology involved too that you would rarely see in Sprig games, so I thought of conveniently sharing them all in this Detention Loop SDK available for anyone!
With subtle adaptations it can be ported for different purposes too.
The SDK includes full game art and script files, as well as reusable snippets and instructions on how to use everything.
And as for the game itself, you can play it for free by clicking on the demo link!

  • 1 devlog
  • 9h
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8h 58m 47s logged

The first, and probably one of the only devlogs this project will have.
It aims to provide all the tools initially used to create a game called “Detention Loop” for the Hack Club’s Sprig! (But heavily updated and adapted for repeated use)

It includes:

  • Game itself (with a link to the live demo)
  • A script for converting game assets to a computer-friendly format
  • Reusable code snippets for other game creators that want to adopt Detention Loop’s technology
  • All game assets (and GIMP files with layered drawings)

I hope this inspires other creators to pay more attention to code optimization and encourages working with the Sprig! It’s an amazing little gadget with a lot of potential!
I also hope that one day solutions used in this project get merged to the full engine so no workarounds need to be found when creating sophisticated games!

The first, and probably one of the only devlogs this project will have.
It aims to provide all the tools initially used to create a game called “Detention Loop” for the Hack Club’s Sprig! (But heavily updated and adapted for repeated use)

It includes:

  • Game itself (with a link to the live demo)
  • A script for converting game assets to a computer-friendly format
  • Reusable code snippets for other game creators that want to adopt Detention Loop’s technology
  • All game assets (and GIMP files with layered drawings)

I hope this inspires other creators to pay more attention to code optimization and encourages working with the Sprig! It’s an amazing little gadget with a lot of potential!
I also hope that one day solutions used in this project get merged to the full engine so no workarounds need to be found when creating sophisticated games!

Replying to @DoMax

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