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4h 46m 44s logged

Over the last week, I feel as though I’ve figured out the main systems to get them in a position good enough to start real level design. The circle on the left is the way the PLAYER NODE completes their half of the whole level, with the other half being the puzzle solving with grids.

This current first level contains no grids as it is a way to warm the player up to the movement of the game, but the rest of the game will almost always contain a grid puzzle that needs to be completed.

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