astmn
In my previous devlog about the UE5 bash script, I mentioned the better version of this tool this time built with Golang.
The idea of the tool is to make sharing large binary files (like 3D models) easier and to escape the “_v2_FINAL_UPDATE_SUPERFINAL” hell by using SemVer and Git to track manifest files. It’s especially useful for game dev because you don’t have to clog your repo with assets or pay for Git LFS.
For now it only works for .zip files and Google Drive, but in the near future I am going to add many more features making it as easy to use as possible.
I have no idea what to show yet, so I attach some screenshots of it working and an example manifest file for FreeCAD, I dunno.
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