I started working on character customization mechanics!
Many metroidvanias just use a static character with little to no customization options so I thought this would be a nice way to differentiate my game from other similar games.
Basically for now the player can recolor the knight’s cape, helmet plume, and sword hilt.
The knight sprites were originally colored blue, making it tricky to use simple color adjustment shaders to recolor it. Rather than going back and redrawing tons of sprites, I wrote a shader that detects saturated areas on the original sprites and overlays a new color on top. Overall it works pretty well now, and now I just need to add a menu to select a color scheme.
I also spent like 30 mins working on enemy pathfinding mechanics for a new enemy type!
Comments 3
just played your demo! absolutely incredible project!!!
GG for getting Super Star!
Awesome game, and graphics!
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