I continued working on the art for the 9th and 10th rooms of the game. I also fixed some issues in my custom render feature that I use to render special effects, including a few potential memory leaks.
I also reworked my “safe zone” mechanic that detects where the player should respawn if they fall onto spikes. Now it tracks specific safe respawn locations instead of the old logic, which was to track any zone where the player shouldn’t respawn.
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