Ellery Devlog #2 - This time wasn’t about adding new features. Instead, I spent the time refining Ellery from the ground up. I removed over 600 lines of UI code, simplified the interface, rewrote much of the copy, and cut away anything that distracted from the actual purpose of the product. The biggest lesson I’ve learned so far is that good software isn’t just about what you build, but it’s also about what you’re willing to remove. Every animation, button, label, and panel has to earn its place. Ellery feels much calmer now. The interface gets out of the way, and the focus stays where it should: understanding your data. Next up is a new demo video, and after that I’ll be taking on the first Stardance software challenge by building my own web operating system.
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