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Dev Log - 3D Car City Game

What got built

  • Started turning a simple car demo into a city driving sim
  • Replaced endless road idea with a flat city world
  • Added building generation across a grid system
  • Introduced traffic cars that move in the world
  • Added police system that reacts when speeding
  • Added basic collision system for buildings
  • Started shifting toward an “infinite city” structure

Key systems working now

  • Car movement with rotation and speed physics
  • Camera follow system
  • Procedural building generation
  • Traffic spawning and movement
  • Police spawn when speed limit is broken
  • Basic collision response with buildings

Problems found and fixed

  • Car could drive through buildings due to weak collision checks
  • World ended after a fixed area instead of continuing
  • Some code errors broke building generation and movement
  • Traffic was too random and not structured like road behaviour

Next planned upgrades

  • Proper infinite city chunk loading
  • Road and lane system inside city blocks
  • Improved traffic AI (lane following instead of random movement)
  • Car models instead of cubes
  • Police improvements (sirens, chasing logic, stopping system)
  • UI system (speedometer, cash, fines)

Current state

Playable prototype, but still early stage:

  • You can drive around a city
  • Collisions partially work
  • Traffic and police exist but are simple
  • World generation is now being upgraded to infinite streaming
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