Dev Log - 3D Car City Game
What got built
- Started turning a simple car demo into a city driving sim
- Replaced endless road idea with a flat city world
- Added building generation across a grid system
- Introduced traffic cars that move in the world
- Added police system that reacts when speeding
- Added basic collision system for buildings
- Started shifting toward an “infinite city” structure
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Key systems working now
- Car movement with rotation and speed physics
- Camera follow system
- Procedural building generation
- Traffic spawning and movement
- Police spawn when speed limit is broken
- Basic collision response with buildings
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Problems found and fixed
- Car could drive through buildings due to weak collision checks
- World ended after a fixed area instead of continuing
- Some code errors broke building generation and movement
- Traffic was too random and not structured like road behaviour
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Next planned upgrades
- Proper infinite city chunk loading
- Road and lane system inside city blocks
- Improved traffic AI (lane following instead of random movement)
- Car models instead of cubes
- Police improvements (sirens, chasing logic, stopping system)
- UI system (speedometer, cash, fines)
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Current state
Playable prototype, but still early stage:
- You can drive around a city
- Collisions partially work
- Traffic and police exist but are simple
- World generation is now being upgraded to infinite streaming
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