final devlog?
my devlogs so far have been, lackluster to say the least, but it’s now time to explain!
To give some context, im a part of frc team 4550, and one thing that we do every year is to hold a preseason competition in november or so, in which we develop our very own game. We split our team into two separate teams, working to develop their own solutions to this novel game, and invite other local teams as well to compete, so newer members can get experience with making robots overall.
As a senior member, we get the chance to make the game ourselves, so here is a potential option to it.
PRESENTING: CAFFEINE CRASHOUT
Basically the goal of the game is to take these balls (fuel from the 2026 game, called “beans”) and deliver them into these scoring grids (so essentially charged up), but the major catch is that you kinda have to reach up and over the field wall to kind of score into these scoring areas, where the closer the scoring platform is, the lesser points it is. From the image, there are 3 L1 areas, 6 L2 areas, and 9 L3 areas. The holding limit is 3 balls (as accordance to the multiple game piece limit FIRST put out for 2027), and since the balls are 2026 fuel, the hope is for me is that it promotes teams to try and develop something that reaches over and goes down, since fuel is relatively bouncy to shoot or drop from above.
In addition, there are human player stations, where you can get fuel from, there are some fuel on the ground that you can use for auto, etc.
I’m aware that this isn’t like good game design, but what I want is to try and promote some more complex designs from freshman members, which can hopefully promote better designs and complexity from the build season starting in January.
One problem I have with this is that I have zero clue what an endgame structure should be, that could go in the middle of the field, as it is quite empty right now. Another thing I’m considering is whether I should add apriltags, considering the complexity it needs to set something up for this specific field layout, mess with the AprilTagFieldLayout json, blah blah blah.
Doubt anyone will see this, but if you do, plz give me some ideas for the endgame
(also ik my cad is terrible im strategy/programming)
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