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10h 10m 42s logged

I added a new event system that triggers location-specific events each day based on the player’s current location and a luck seed generated at the start of the game. While the screenshot may not make it look like 10 hours of progress, most of that time went into building the underlying systems that will manage every event throughout an entire playthrough. Right now, there’s only a single event implemented, but the framework is in place to easily add many more. Investing time into these core systems now should make future development significantly faster, cleaner, and easier to expand.

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