Devlog #13 - Time To Ship!
PSimUltimate is finally ready to ship. I have put a lot of effort into this project, and I feel genuinely proud of my what I have achieved.
While working on this project I have gotten a new computer, lost that computer due to a faulty motherboard, got an internship at a tech company, and started working there full time. Suffice to say, I haven’t had much time to work on PSim in the last month. But I did. I spent time polishing what I have already created and now I feel content with my product.
What I’ve done since the last devlog
PSimUltimate now has a logo, designed by me.
I have also run PSim on WSL and fixed various issues that only appeared on Linux.
There is now a way to use your mouse to set the next particle’s position
There is now a menu for editing particle data - you can delete a particle and change its position, velocity, mass, etc.
PSim is now ready for release. I’m happy and proud to present it and show what I’ve done, and I hope other people receive it well. Thank you all for your support!
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