You are browsing as a guest. Sign up (or log in) to start making projects!

Open comments for this post

19h 15m 57s logged

Hey everyone, I’m Kia! 👋 I’m currently building a custom 3D Engine from the ground up. While it’s definitely a fun passion project, it’s designed to be a genuinely powerful and useful tool.

The scope of this project is pretty massive, but here are the main goals I’m chasing right now:

  • 🎨 Multi-Style Rendering: I want this engine to render scenes in highly stylized ways using a variety of techniques. Currently planning support for:
    • Rasterization
    • Path Tracing
    • Ray Marching
    • Ray Casting (Voxels)
  • Simple and easy: No one likes being thrown to the wolves. The engine will feature a clean, simple UI that scales in complexity as you learn how to use it, rather than overwhelming you right at the start.

  • Accessible Animation: Built-in tools for animations and simulations that are actually easy to understand and use.

🛠️ Latest Update: Path Tracer Rewrite
I recently did a complete rewrite of the Path Tracer! This was a massive step to future-proof the engine. It now supports multiple shader passes, debug textures, and is fully prepped for texture mapping.

Why am I so excited about getting textures working? Because the second they drop, I am immediately rendering 1) The Backrooms 🟨 and 2) the spinning “Oiiaioooooiai” cat 🐈. Texture support should be ready very soon!

Want to check it out (please do)?

0
28

Comments 0

No comments yet. Be the first!