—————– Devlog XXV —————–
– New JSON scene file 📁 -
SHIP TIMEEEEE –
To recap, my project is a custom made rendering engine that focuses on diverse rendering options along with high stylistic control (very high-level explanation).
✨ What did I do? ☀️
Not that much has happened tbh.
All that has really happened…
- Updated the README a bit more
- Added a new json parser to spawn the scene from that
- Added hot reloading of the scene
So yea, next should be the ship. When updating the README on the github, I was going through the Usage section, and added a new promise for how people could add their own meshes. In this I created the idea of activeScene.json, a JSON file that listed the scene data (crazy, right?).
And so, after I updated the README, I added the new loader, and made the scene reload by pressing the “r” key.
That’s kinda it…
Thank You for Reading
Before shipping, I need to…
- Do another update of the README
- Create the base Releases for Mac, Windows, and Linux
- And test these
- Do a pass through TODO.md
- Update the landing page
Shouldn’t take too long
Github repo: https://github.com/pkncoder/Engine
Project landing page: https://pkncoder.github.io/Engine
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