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2h 8m 36s logged

—————– Devlog XXV —————–

– New JSON scene file 📁 - :shipitparrot: SHIP TIMEEEEE –

To recap, my project is a custom made rendering engine that focuses on diverse rendering options along with high stylistic control (very high-level explanation).


✨ What did I do? ☀️

Not that much has happened tbh.

All that has really happened…

  • Updated the README a bit more
  • Added a new json parser to spawn the scene from that
  • Added hot reloading of the scene

So yea, next should be the ship. When updating the README on the github, I was going through the Usage section, and added a new promise for how people could add their own meshes. In this I created the idea of activeScene.json, a JSON file that listed the scene data (crazy, right?).

And so, after I updated the README, I added the new loader, and made the scene reload by pressing the “r” key.

That’s kinda it…

:miku: Thank You for Reading :3-blahaj-spinning:

Before shipping, I need to…

  • Do another update of the README
  • Create the base Releases for Mac, Windows, and Linux
    • And test these
  • Do a pass through TODO.md
  • Update the landing page

Shouldn’t take too long

Github repo: https://github.com/pkncoder/Engine

Project landing page: https://pkncoder.github.io/Engine

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