Just got done with some renders on the engine, been working all day on implementing the things needed.
Along with the images, I added:
- Shadow Mapping for the Rasterizer (only 1 emitter)
- Tone mapping to the Rasterizer
- Fog to the Rasterizer
- A vignette effect to the Rasterizer
- Transparency maps to the Rasterizer
- Settings & presets for the renders
- A new “Queer Room” modeled by me in blender for the Path Tracer (going to post it on ship).
I honestly have had so much fun with this. Currently working on a landing page to go in place of my “Online Demo” on stardance (since this isn’t that kind of application D: ).
Here’s the github: https://github.com/pkncoder/Engine/tree/Phase-III! At some point I’ll be redoing the README as well for more info.
Also, these images aren’t even the best ones, I’ll leave that for the ship :3
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.