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8h 40m 57s logged

Just got done with some renders on the engine, been working all day on implementing the things needed.

Along with the images, I added:

  • Shadow Mapping for the Rasterizer (only 1 emitter)
  • Tone mapping to the Rasterizer
  • Fog to the Rasterizer
  • A vignette effect to the Rasterizer
  • Transparency maps to the Rasterizer
  • Settings & presets for the renders
  • A new “Queer Room” modeled by me in blender for the Path Tracer (going to post it on ship).

I honestly have had so much fun with this. Currently working on a landing page to go in place of my “Online Demo” on stardance (since this isn’t that kind of application D: ).

Here’s the github: https://github.com/pkncoder/Engine/tree/Phase-III! At some point I’ll be redoing the README as well for more info.

Also, these images aren’t even the best ones, I’ll leave that for the ship :3

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