Working on finishing the current development phase, of my project, which also means finally shipping Tempname Engine: Phase-III.
I wanted to plan out Phase IV a little bit more, which will focus on:
- Getting a structured scene management system
- Improving the Renderer (ability & architecture) + adding 2 new Renderers
- Adding scene loading & serialization (and “asset serialization” which is weird name)
Here is the current & planned architectures of Phase III & Phase IV, at some point I need to redo Phase-III’s to match the style, but I’m tired of working in obsidian to not even get the hours logged.
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