I have finished getting albedo (basic color) textures loading!
To get this working I had to redo how meshes were loaded completely, but I finally finished that. The backrooms model was an issue, as I needed to find one that would work, and then fix it in blender, but I’m glad it’s rendering!
As for the promised model of the oiiaioooooiai cat 🐈 (Ethel), I did get the model & textures, but I will have to mess with it more, as the model & texture do not line up yet.
If you would like to try for yourself, the github repo is here: https://github.com/pkncoder/Engine/tree/Phase-III.
The repo is large currently, as I still need to compress the files, or remove them (gitignore).
The path tracer is currently disabled, as I need to swap the textures to handles, and then modify the path tracer to work with the textures. It will look really good once I get that working though!
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