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4h 56m 7s logged

JSP

Good but slow progress (im not finishing this game before stardance ends probably) I want to focus on having the 4 main gamemodes ready to have a good base for the camping, which is gonna be epic!

new features/changes:

  • wrote the story for the campaign mode, yet to be showcased, but it is pretty cool, more on that later

  • removed the explore mode, this was a thing i had in mind at the very beginning of the development but it doesnt really fit my view right now, will make a comeback at some point, but the previous implementation was just a bunch of dead code

  • created a simple spaceship building scene, wip as you can see in the video

  • added a very simple splash screen

  • improved the planet creation sandbox, now with a paint tool (a bit buggy, for now) that lets you generate a real-time texture and save it to a png file, biggest progress here was made in the engine itself actually. This took so much time fighting with translation of screen-space coords to world-space coords to UV coords, im actually impressed it even works lmao. this was almost gonna get scrapped till i realized the UV unwrapping of the sphere was a cubic projection and that was messing everything up

I am struggling so much with blender and my sandbox, it looks like they hate each other, also WHY DOES BLENDER USE Z+ UP, anyway, stay tuned!
Its hard to make devlogs when progress is so slow but i hope you like it


PD: I just fixed the colors looking like confetti (look at the color of the blue paint brush), apparently i was multiplying the alpha channel by 255 in the texture class because of a previous implementation and that was causing some sort of overflow in the shaders, thus the weird colors, so paint tool is officially finished, hopefully

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