JSP
I want to dedicate this devlog to @Rupnil as he always says that devlogs need to be 3-4 hours max, so i can explain why thats not always possible. Out of the 8 hours i devlog today, around 7.5 of them were spent ONLY debugging ONE SINGLE BUG for 2 whole days. I started losing my mind lmfao
- the bug:
All the built-in and embedded textures became completely broken and ONLY on super specific conditions on certain parts and game modes. But the worst part was that rolling back to a version from days ago DID NOT solve the issue at all
. I even considered that my GPU gave up on my and it was just showing gpu artifact slop in my screen
- the fix:
Apparently there was a small bug with gpu memory allocation in the backend of dear imgui (apparently ONLY in the SDL2-OpenGL backend lmfao) and only for the docking branch of the repo. Rolling back to an old dear imgui version from the main branch solved the issue but damn. Ive also reported the issue as much as i could in the official repo. Pretty much, updating the engine to the latest version automatically updated its dependencies and thus leaked the bug to my game
Appart from that I’ve spent a little bit on starting to develop the open-universe system where you can travel around planets! More on that in the next devlog probably. I already have though about the planet’s names, positions and stuff! pretty exiting!! 
PD: In the mean time ive also being updating the engine at the same time to improve the physics system, which is a lot better right now!
Comments 1
really cool! love it
Sign in to join the conversation.