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Gartix.sh

  • 4 Devlogs
  • 6 Total hours

A Gartic-style game based on algorithmic drawing. The game does not handle with mouse inputs for drawing. The player draws with commands

Open comments for this post

2h 21m 4s logged

FINALLY DEBUGGED
I’ve spent hours debugging a hidden problem with the instantiation and dependency injection. I’ve saw so muchb problems about reading undefined object keys that i’m done for today. Now the app accepts player entering the rooms, but i thiunk i’m gonna need a json-validator middleware soon. The serrver just crashes. Btw sorry by my awful console client. I aklso declare the use of AI to help me understanding why my websockets were being blocked (i was using the console on secure pages). I’ve learned a lot

FINALLY DEBUGGED
I’ve spent hours debugging a hidden problem with the instantiation and dependency injection. I’ve saw so muchb problems about reading undefined object keys that i’m done for today. Now the app accepts player entering the rooms, but i thiunk i’m gonna need a json-validator middleware soon. The serrver just crashes. Btw sorry by my awful console client. I aklso declare the use of AI to help me understanding why my websockets were being blocked (i was using the console on secure pages). I’ve learned a lot

Replying to @renanfartes

0
15
Open comments for this post

1h 3m 34s logged

Devlog 3
The basic network handling was finally developed.
I`ve worked on the architecture.
Now the websocket basic handshake is ready so i can focus on the command architecture and the parser

Devlog 3
The basic network handling was finally developed.
I`ve worked on the architecture.
Now the websocket basic handshake is ready so i can focus on the command architecture and the parser

Replying to @renanfartes

0
7
Open comments for this post

2h 41m 8s logged

Devlog 2

I’ve implemented server-side drawing functions. The image is distorced since the terminal is uneven, but’s all because a temporary log function. The server shall not display anything.

I’ve implemented the canvas (Array of bytes) and circle, rect and line drawing with Bresenham algorithms. Also the room interface and player manegement were scaffolded. The main loic with websockets nor the client still ready yet

Devlog 2

I’ve implemented server-side drawing functions. The image is distorced since the terminal is uneven, but’s all because a temporary log function. The server shall not display anything.

I’ve implemented the canvas (Array of bytes) and circle, rect and line drawing with Bresenham algorithms. Also the room interface and player manegement were scaffolded. The main loic with websockets nor the client still ready yet

Replying to @renanfartes

0
6
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18m 22s logged

Scaffolding the project

I’ve just started coding my first stardance project!
the idea is to be a hacker gartic, where you draw with function-like commands

Scaffolding the project

I’ve just started coding my first stardance project!
the idea is to be a hacker gartic, where you draw with function-like commands

Replying to @renanfartes

0
8

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