During my last update, I mentioned the problem of Godot crashing when I ran my code. Since I had no clue what was causing it, and knew that my time code was safe, I decided to test sessions of my main code. I put in code breaks (Red dots that I assume stop the code short) every so often and tested the code over and over again to see if it works, and it surprisingly did, even though I didn’t change anything. How? I have no idea, but regardless, I am safe to continue forward.
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