So it turns out, that Godot has it’s own time system. With the help of Google Gemini, I was able to find this code, and so I worked on troubleshooting and testing it fully. I created a separate project to fully test the time system just in case it crashes the code on my main project, and I eventually got it to work! I also created a clock sprite to display the finished clock when done.
When I put the working clock into my main project, I couldn’t load the game/site when I pressed run. Out of fear of crashing, I stopped it before things could start making expensive sounds and visuals.
On the next session, I need to figure out what is causing the crash, and how to fix it.
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