Getting ready to ship got a health bar and some damage labels so that you actually know how much damage you’re doing to other players
Also added damage fall off to the bullets given that it’s a shotgun it should do more damage close up rewarding more risky game play pushing other players
The formula for that is actually pretty simple we can get a falloff factor is multiply by damage using a range end minus start
we then get the excess distance from the start min(distance-start, falloff_range) and use that to get a factor we can multiply our damage by
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