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8h 16m 52s logged

Progress report:

I have been grinding this, and I haven’t posted a dev log in a while because I haven’t really finished anything, so this will be a progress report.

Finished Features:

New dirt, and grass textures

The old textures suck, because in between blocks there would be like a small section where there is like no detail, so I added those details and recolored the grass bit of the grass texture because the old one was too “limy.”

Added bedrock

Self-explanatory; no interesting thing happened that I would want to yap about

Updated Game rendering

Last devlog, I ported my rendering side of the game to LittleJS, a browser game engine. Why? Because I realized that I wouldn’t have the time and effort to manually do advanced stuff like lighting and particles. Hence, I ported to LittleJS. Now, in the days after the port, I had to fix a lot of things and bugs. Originally, the game would render everything, even if it wasn’t on screen, so I fixed that. I made it so that if you couldn’t see the blocks in the camera, they wouldn’t be rendered.

Unfinished Features:

Flat Game Mode (90% Done):

I decided that tinkering with sandbox mode first would be stupid, as I would still have to make players, inventory system, etc. I feel like I’ve finished everything, but there is something missing. The sky. I still need to make the sky. I don’t know if it should be an image or something else.

Players (10% Done):

All I have done for players is literally a goffy ahh skin (which I should make better) and a player variable. I think you would be able to piece together what I want for this.

Custom skins (60% Done):

I want to make custom skins. I have completed the UI, the security part of the server-side (aka my old broken ahh Chromebook) code, and a simple UI for it. All I need to make now is server-side code to store the custom skin and deliver it to the client.

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