Videogame
- 4 Devlogs
- 13 Total hours
I'm doing a pixel 2d videogame with godot. In this game you are in a spaceship and you have to complete all the levels to be able to arrive to the moon.
I'm doing a pixel 2d videogame with godot. In this game you are in a spaceship and you have to complete all the levels to be able to arrive to the moon.
Devlog #4 - Changed A LOT of things: I’ve added all the things that I said to add in this
devlog EXCEPT for the asteroids. Instead of the asteroids I have decided to add power ups that will fall from the sky. In this devlog I decided to change the style of the game, that is similar to the famous game “space invaders”. In the screenshot you can see the first level (beta) of the game (yea it will be an ARCADE game with levels), and some of the levels will be boss fights. Summing up:
What i added in this devlog:
What will be added in the next devlog:
Devlog #3 - Changed a lot of things
Since the last devlog i’ve started to correct some bugs, and while i was testing the game i found it very boring, because dodging rocks with a rover is not funny. So i thought to change some things to make the game funnier:
As you can see in the screenshot i added the first enemy spaceship (the green one). The black one is the player’s spaceship. Now i focus on doing the game’s mechanic and not on doing sprites, the sprites that are you seeing are all temportary).
In the next devlog i will add more enemy spaceship, a background (maybe), levels and more things!
Devlog #2
I’ve added rocks that have a 33% chance to spawn on the terrain every second and i have also added a working health bar. All the sprites are temporary because i want to concentrate first on the game mechanics before spending time making sprites.
Devlog #1 of my videogame
Hey everyone! This is the very first devlog for my game. It’s an arcade game inspired by the classic dino game, but with an RPG twist, and it’s all set on the moon. The project doesn’t have an official name yet, because I want to wait until I add a few more features before deciding for the best name.
The goal of the game is going as far as you can on the lunar surface with the rover. Unlike a standard side-scroller, you can also move up, down, left and right to navigate the terrain, but it will always move forward.
This is my first time working on a “big” project in Godot. I know it might look like I haven’t done much yet, but at the start, it was actually quite difficult. I encountered a lot of bugs while setting up the foundation. Now that the infinite scrolling and basic movement are workingk, my next big step is creating and spawning the obstacles you’ll have to dodge. Stay tuned for the next update, and thanks for following my journey into Godot!