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Devlog #1 of my videogame
Hey everyone! This is the very first devlog for my game. It’s an arcade game inspired by the classic dino game, but with an RPG twist, and it’s all set on the moon. The project doesn’t have an official name yet, because I want to wait until I add a few more features before deciding for the best name.
The goal of the game is going as far as you can on the lunar surface with the rover. Unlike a standard side-scroller, you can also move up, down, left and right to navigate the terrain, but it will always move forward.
This is my first time working on a “big” project in Godot. I know it might look like I haven’t done much yet, but at the start, it was actually quite difficult. I encountered a lot of bugs while setting up the foundation. Now that the infinite scrolling and basic movement are workingk, my next big step is creating and spawning the obstacles you’ll have to dodge. Stay tuned for the next update, and thanks for following my journey into Godot!

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