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The Knight

  • 1 Devlogs
  • 5 Total hours

An immersive RPG videogame set in the medieval era.

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5h 28m 25s logged

(Almost) Finished Movement, Camera Following & Currently Working on a Combat System + NPC Behavior

  • Movement is almost completely done, I only need to add a jump motion (which hasn’t been necessary yet so I decided to focus on other things)
  • The Camera following system also took a while and a bit of debugging since I’ve never really tried to make a full 3d 1st person game in unity before, but now it works. Also I am trying to adjust the sensitivity levels for the camera rotation so that it feels right so it would be appreciated if you could let me know whether the sensitivity in this video feels right (although as it gets closer to shipping I’ll probably have it be adjustable).
  • As you can also see in the video I made a terrain and it was my first time doing it, so right now its mostly plain (and there are no structures yet).
  • My attempts at UI so far really only involve the game pause screen that you can see because I want to wait till I spend some time on the aesthetics of the game and the branding to fully develop the UI.
  • I am now working on the combat system; if you saw in the video the mace the character was holding moved back and forth a bit, which was my attempt at a combat system (spoiler alert: it did not work). I am still trying to make it work in a system where the player drags and holds a mouse click and then their weapon follows the mouse, to make a more interactive combat system and experience.
  • I am trying to add NPC behavior too into the game, which is why you can see another soldier on the map, but I am just getting started so it doesn’t do anything yet. Specifically, I’m going to start with hostile NPC behavior.
  • You can also see a very low quality screenshot of a 3d character I was attempting to make using blender (the assets you see in the video are from the Unity store that I found and will hopefully only be placeholders till I make some of my own). However, as trying to make some space on my computer’s storage, this file was accidentally lost forever so all I have to show for it is the screenshot from lapse :( Now that I’ve done it once though, hopefully the next time will be much easier (and faster).

(Almost) Finished Movement, Camera Following & Currently Working on a Combat System + NPC Behavior

  • Movement is almost completely done, I only need to add a jump motion (which hasn’t been necessary yet so I decided to focus on other things)
  • The Camera following system also took a while and a bit of debugging since I’ve never really tried to make a full 3d 1st person game in unity before, but now it works. Also I am trying to adjust the sensitivity levels for the camera rotation so that it feels right so it would be appreciated if you could let me know whether the sensitivity in this video feels right (although as it gets closer to shipping I’ll probably have it be adjustable).
  • As you can also see in the video I made a terrain and it was my first time doing it, so right now its mostly plain (and there are no structures yet).
  • My attempts at UI so far really only involve the game pause screen that you can see because I want to wait till I spend some time on the aesthetics of the game and the branding to fully develop the UI.
  • I am now working on the combat system; if you saw in the video the mace the character was holding moved back and forth a bit, which was my attempt at a combat system (spoiler alert: it did not work). I am still trying to make it work in a system where the player drags and holds a mouse click and then their weapon follows the mouse, to make a more interactive combat system and experience.
  • I am trying to add NPC behavior too into the game, which is why you can see another soldier on the map, but I am just getting started so it doesn’t do anything yet. Specifically, I’m going to start with hostile NPC behavior.
  • You can also see a very low quality screenshot of a 3d character I was attempting to make using blender (the assets you see in the video are from the Unity store that I found and will hopefully only be placeholders till I make some of my own). However, as trying to make some space on my computer’s storage, this file was accidentally lost forever so all I have to show for it is the screenshot from lapse :( Now that I’ve done it once though, hopefully the next time will be much easier (and faster).

Replying to @coolRitvik

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