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1h 7m 50s logged

MOVEMENT PART # (3) les go
took me short time, it’s ten o’clock im tired, pretty simple stuff. If player is sprinting and the crouch button is pressed, the normal function is overridden and a slide is activated, this just sets the animation to slide and the X velocity of the player to a high number.
There’s some other code for just general quality of life, like stopping if you hit a wall and keeping you from changing directions, but the REALLLY cool part is jumping.
Like in real life (trust), while sliding the player will jump further, which permits some cool movement combinations, like vaulting over gaps and climbing 4 block walls. I have to work out stamina changes depending on jump strength and stamina decrease for vaulting, but the movement getting pretty fleshed out.

P.S, after I took the video, I changed the sprint stamina decrease to be a consistent decrease instead of being choppy like in the video, it’ll be in the next log, but it was just quality of life.

NEXTS STUFFS:

-dash

-enemy lunge

-stamina from hoisting and slide-jump stamina increase

Thanks for reading!

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