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2h 29m 20s logged

I redid how combat worked
The original structure I had only had two options for you ,and for the enemy.

with the new structure I implemented there are now multiple options you have during combat and enemy AI also changes its behavior on how much health it has.

Though I could stop here for the project I want to do a fully fleshed out game to challenge myself.

(While not shown in the screenshot I also added a feature for status effects[when I get around to making that])

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