Turn based strategy battler
- 3 Devlogs
- 6 Total hours
Year 2 gamedev learning project
Year 2 gamedev learning project
๐๐๐ฌ ๐๐๐๐๐ฃ๐ฃ๐๐ฃ๐๐จ
The world begins. I have started making the start of a world. I want the player to be able explore and choose when to fight enemies. So as a start i have made some enemies that once walked into will load diffirent enemy matchups depending on which one you walked into. Even if it does look absolutely horrendous. I am still proud of what i did
๐๐๐๐ฃ๐๐จ ๐ฉ๐๐๐ฉ ๐ฃ๐๐๐ ๐๐ข๐ฅ๐ง๐ค๐ซ๐๐ข๐๐ฃ๐ฉ
Make a visual world,
Shop,
Litterally any art for anything,
๐ผ๐ฃ ๐ค๐ ๐๐ฎ ๐จ๐๐ซ๐ ๐จ๐ฎ๐จ๐ฉ๐๐ข??
I have been fighting for my life while i have been trying to rework the saving system that i had previously. I felt the need to fix it because it was really clunky and unintuitive before.
The version before used Load Game and Save Game
for the buttons. This allowed the player to save the game when there was no info loaded, thus wiping the save game.
I had to rework and factorise a lot of my spaghetti code but now the saves can autosave to the correct slot and you can only load saves that actually exist
๐๐๐๐ฃ๐๐จ ๐ฉ๐๐๐ฉ ๐จ๐ฉ๐๐ก๐ก ๐ฃ๐๐๐ ๐๐ข๐ฅ๐ง๐ค๐ซ๐๐ข๐๐ฃ๐ฉ
clearer distinction between slots
show more stats than score
latest date saved
name saves on creation <โ maybe
๐๐ค๐ ๐๐ข๐ค๐ฃ?
Hi, Hello my name is Oscar and I am making a basic Turn based strategy battler almost like pokemon or earthbound (no catching mechanic).
I started this project about a month before Stardance but when i heard about Stardance I felt it was apropriate to continue working on it here.
๐๐๐๐ฃ๐๐จ ๐ฉ๐๐๐ฉ ๐๐ก๐ง๐๐๐๐ฎ ๐๐ญ๐๐จ๐ฉ
main menu scene & fighting scene
basic fighting
simple save system
cool backround
๐๐๐๐ฃ๐๐จ ๐ ๐๐ข ๐ฅ๐ก๐๐ฃ๐ฃ๐๐ฃ๐ ๐ฉ๐ค ๐ข๐๐ ๐
World where you can walk around
items
any meaningful progression such as
leveling, gear, etc
more teamates?