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rayyans4890

@rayyans4890

Joined August 16th, 2026

  • 32Devlogs
  • 3Projects
  • 7Ships
  • 51Votes
Ship Changes requested

Void Run is a 2D browser shooter I made for Stardance. You play as a ship in space and shoot aliens that keep coming at you. There are 3 enemy types: Drifter, Stinger and Brute. Stingers show up from wave 2 and Brutes from wave 4. A new wave starts every 25 seconds and the enemies spawn faster each time, so the game keeps getting harder. The hardest part was the JavaScript. The movement and shooting took a while to get working, and the title screen took a lot longer than I expected. I used AI to help with the sectioning of the title screen in a few places, but most of the code is my own. I’m proud that I finished it. I built the HUD, the menus, the three enemies and the wave system myself, and it works on a phone too. To test it, press Play or Enter to start. Move with WASD or the arrow keys, shoot with Space or the mouse, and press P to pause. Your best score is saved in your browser, so try to beat it.

  • 4 devlogs
  • 24h
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8h 46m 29s logged

Devlog 4: Final Version

The game is finished. The JavaScript is fully complete and the final CSS file is done. I added 3 enemy types to the game, Drifter, Stinger and Brute, and I’m very satisfied with the result.

The title screen was also updated with a new tagline and a bit more information, and the HUD now shows the best score and the current wave. The waves get faster as you play, so the game gets harder the longer you survive.

Completed

  • JavaScript
  • Final CSS
  • 3 enemies
  • Final title screen and HUD

Remaining

  • Write the README
  • Upload the project to GitHub
  • Ship the project

Next steps

Only the README is left. I will write it, upload everything to GitHub and then ship the project. I really hope it gets a good rating, since my goal is the Aula F75 keyboard.

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2h 3m 41s logged

i am creating a totally normal website but when you click on the buttons instead of them doing anything they start playing famous and trending meme sounds, i plan on expanding it later on but for now i have created the html.

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4h 41m 30s logged

Devlog 3: JavaScript

I finally wrote the JavaScript. The main movement and shooting are now working, and enemies appear on the screen. The game is playable for the first time, even though it is still rough.

The boss keeps giving me problems and I could not get it to work properly. I decided to leave it for later instead of wasting more time on it today. Another issue is that the ship can only move left and right along a horizontal line. I plan to change this so it moves freely in every direction while you control it.

Completed

  • Main JavaScript
  • Shooting
  • Movement (horizontal only for now)
  • Enemies showing on screen
  • Pause button

Known issues

  • The boss is not working properly
  • The ship can only move along a horizontal line

Remaining

  • Fix the boss
  • Add free movement in all directions

Next steps

Fixing the movement comes first, since it affects how the whole game feels. Then I will go back to the boss.

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7h 18m 18s logged

Devlog 2: Title Screen

The title screen is finally finished. It took a lot longer than I expected, but I’m happy with how clean it looks. I used AI to help me with the sectioning of the title screen in a few places, but most of the code was written by me.

The screen now has the Void Run logo, the tagline, and a Play button. You can also press Enter to start. The HUD shows the score, hull, best score and wave number. At the bottom there is a controls bar and a list of the enemy types, which are Drifter, Stinger and Brute.

Completed

  • Title screen with logo and tagline
  • Play button and Enter shortcut
  • HUD layout
  • Controls bar and enemy list
  • HTML and CSS

Remaining

  • JavaScript

Next steps

Only the JavaScript is left. That includes movement, shooting and the enemies. I will try to finish it tomorrow.

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2h 48m 3s logged

Devlog 1: Project Start

I started working on Void Run today. It is a 2D browser shooter set in space, where you play as a ship shooting aliens that are coming at you. The idea is simple on purpose, and I want to keep it that way so I can actually finish it.

For now I focused on the base of the project. I set up the styles with a dark theme and built the basic HUD and the title screen. I wanted the layout in place first so the game logic has something to sit on later.

Completed

  • Project setup
  • Basic HUD
  • Title screen
  • Base styles in style.css

Remaining

  • Player movement
  • Shooting mechanics
  • Main game design

Next steps

Later today I will start on movement, shooting and the main design of the game. After that I can begin adding the aliens.

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