this will be a game of player getting bows and shooting each other with new ideas and ways to kill each other
A map that has a -town -trees -2 biomes -dead trees -simple movement -beginner map The game is built in Godot 4, with a carefully hand-crafted open-world map that serves as the main hub. Instead of procedural generation, I focused on a detailed, cohesive environment that tells a story through its layout and assets. Map Construction The world is built as a single large TileMap (with multiple layers) combined with StaticBody2D / MeshInstance props for the buildings. I used Godot's Terrain system + custom grass/flower/tree sprites/objects with random slight rotation and scale for a natural look in the fields. The path uses a separate tile layer with footstep particles. Buildings are modular scenes (reused wall/roof pieces) instanced into the main map scene. This made it easy to tweak the village layout without breaking collision. helped by : Quaternius