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A Walkable map

  • 5 Devlogs
  • 27 Total hours

A map that has a
-town
-trees
-2 biomes
-dead trees
-simple movement
-beginner map

The game is built in Godot 4, with a carefully hand-crafted open-world map that serves as the main hub. Instead of procedural generation, I focused on a detailed, cohesive environment that tells a story through its layout and assets.
Map Construction

The world is built as a single large TileMap (with multiple layers) combined with StaticBody2D / MeshInstance props for the buildings.
I used Godot’s Terrain system + custom grass/flower/tree sprites/objects with random slight rotation and scale for a natural look in the fields. The path uses a separate tile layer with footstep particles.
Buildings are modular scenes (reused wall/roof pieces) instanced into the main map scene. This made it easy to tweak the village layout without breaking collision.

helped by : Quaternius

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