You are browsing as a guest. Sign up (or log in) to start making projects!

A Walkable map

  • 5 Devlogs
  • 27 Total hours

A map that has a -town -trees -2 biomes -dead trees -simple movement -beginner map The game is built in Godot 4, with a carefully hand-crafted open-world map that serves as the main hub. Instead of procedural generation, I focused on a detailed, cohesive environment that tells a story through its layout and assets. Map Construction The world is built as a single large TileMap (with multiple layers) combined with StaticBody2D / MeshInstance props for the buildings. I used Godot's Terrain system + custom grass/flower/tree sprites/objects with random slight rotation and scale for a natural look in the fields. The path uses a separate tile layer with footstep particles. Buildings are modular scenes (reused wall/roof pieces) instanced into the main map scene. This made it easy to tweak the village layout without breaking collision. helped by : Quaternius

Delete project?

Are you sure you want to permanently delete this project? This action cannot be undone.

All devlogs, followers, and associated data will be removed.

Followers

Loading…