start screen pt 2
ANOTHER 4 hours of coding the start screen later
genuinely whys it taking so long
anyway i want a first ship by the end of august so im going to start working on the actual game mechanics now that im done w the start screen
goals for next devlog:
- layout the main level
- start a randomization process (for both maze branching and obstacle placement)
see the video for what ive done so far!! also i feel like the fading is a TINY bit off but idk how… i think ill leave it for now until i find out whats wrong