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4h 36m 8s logged

start screen pt 2

ANOTHER 4 hours of coding the start screen later
genuinely whys it taking so long
anyway i want a first ship by the end of august so im going to start working on the actual game mechanics now that im done w the start screen

goals for next devlog:

  • layout the main level
  • start a randomization process (for both maze branching and obstacle placement)

see the video for what ive done so far!! also i feel like the fading is a TINY bit off but idk how… i think ill leave it for now until i find out whats wrong

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Comments 1

@jwexly

i cant believe over half my project has been coding the start screen