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jigneshphalsawal

@jigneshphalsawal

Joined August 16th, 2026

  • 36Devlogs
  • 9Projects
  • 11Ships
  • 120Votes
I am 17 , my passion is to code and make music
Ship

This is my very first Web OS project . This is called Music OS simple and easy to use musician based theme , with really hard worked animation and theme. It has following features:-
App minimising
App fullscreen
Camera App
Calculator App
Web Browser
Settings App (customisable background)
Multi-window support

Try project → See source code →
Ship

Astronaut Game is my first full game that i actually made . I have used stardance guide throughout making this project . It has 4 minigames in it ( what else you expect from beginner) . Added some of my own assets and space pictures from nasa website ..lol.
From the last ship i have made a lot of amends in this projects by cutting out my school time for this project . I firstly added animation to the collectable O2 tanks in minigame 1 , a winner and a death scene ,a score system which works on completion of each level ,a new minigame which was pretty hard to make ( also hard to play..lol..) anyway there were some complications and errors too but it turned out to be ok !!!

Try project → See source code →
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3h 34m 8s logged

Fixed the issues in minigame 4 , and enhanced the player experience by adding instructions and making the level more difficult , now the asteroids spawn in relative with position of the player. Also added a score system it calculates score as you complete levels . After some final verifications i will post this soon to itch.io!!

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7h 37m 18s logged

Working on a dodge based game , in which you have to dodge your spacecraft from asteroid falling . While working on the game the asteroid falling became a problem because while playing i realised that there was a issue with the asteroids as they were falling at one place making game less challenging . I have decided to make asteroids to actively track the player’s movement horizontally while falling, instead of just locking onto a static X position when they spawn

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6h 22m logged

Finished Adding 2 new mini-games ✌️

first one was a simple clicker game in which we collect the O2 cylinders
In second one we refill the suit by pressing the valves in a sequence

  1. next i will add a alien shooter game or smthing like that!!!
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Ship

An interactive, zero-latency browser synthesizer and real-time audio visualizer:-

  1. It uses uses native web midi to talk to external keyboards.

  2. Reads time-domain audio data straight from an analyser node to draw live, low-latency waveforms.

  3. It has release, and filter knobs, then save your setups locally or dump them into a json file to share

  • 6 devlogs
  • 37h
  • 6.45x multiplier
  • 236 Stardust
Try project → See source code →
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6h 15m 43s logged

Progress:-

  1. Completed the style.css

  2. Made the Live visualizer work by connecting analyserNode directly into the Web Audio processing graph.

  3. Added 3 modes to change the sounds of the midi

  4. 4 effects to change the sound of midi - Volume, Filter cutoff, delay time and delay feedback

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6h 8m logged

Progress :-

  1. Completed the main format(index.html) of the site.

  2. Working on the audio engine script ( this is a little hard step , using online articles to learn more about writing code for this ).

-next i will try to get ideas for new features that i can add to the site and style the site

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4h 11m logged

Working on this new project , its called Web Midi . Its purpose is :-

  1. To be able to play notes like midi keyboard but using your key board

  2. Customize the tone of the sound like filter cutoff,delay, distortion…etc

  3. to be able to record and loop the beats to add more instruments to it

  4. It will have a Live visualizer which will react to sounds played

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Ship

Finally calling it done and shipping this project! I wanted to build a portfolio that felt like an actual interactive tool rather than just another static resume page, so I spent the last several hours(27hrs to be exact) diving deep into modern vanilla JS to pull it together.

What I Built:

  1. Terminal Overlay: Built a retro-modern CLI modal from scratch. You can hit keyboard shortcuts anywhere on the site to bring up an interactive terminal to navigate sections, run commands (help, projects, skills, clear, theme), and inspect site metadata with full keyboard focus locking.

  2. Live GitHub API Integration: Connected the site directly to GitHub’s REST API to dynamically fetch and build my project cards on the fly. Added local storage caching so it won’t hit unauthenticated rate limits.

  3. Web Audio Canvas Visualizer: Embedded a custom synth engine and visualizer that renders sound frequencies in real-time. Had to refactor the typed arrays in requestAnimationFrame to fix JavaScript garbage collection lag and keep rendering locked at 60fps.

  4. Glassmorphism UI Refactor: Upgraded the whole visual layout with crisp dark/light themes, smooth backdrop blurs, dynamic card hover elevations, and responsive mobile breakpoints.

  • 6 devlogs
  • 25h
  • 4.48x multiplier
  • 110 Stardust
Try project → See source code →
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6h 51m logged

Progress…..

  1. Built a custom modal command palette from scratch in vanilla JSSupported commands include help, projects, skills, clear, theme, and contact with active autocomplete and history navigation (Up/Down arrow keys)

  2. Upgraded the static section panels to responsive glassmorphism containers utilizing backdrop-filter: blur(), dynamic hover glows, and crisp CSS variables for theme switching

  3. Added smooth scroll-triggered reveal animations for project cards, dynamic hover tilt states, and fixed mobile layout breaking points for the terminal modal

.. the personal site is almost complete only a few UI modifications are left . I think i have used up all my thinking capability on adding stuff to it…I just hope this will turn out good!!

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8h 31m logged

Progress So Far:-

  1. Built an async fetchProjects() module calling the GitHub REST API .It dynamically filters out forks, maps repo tags, and builds project cards automatically.

3)Handled GitHub’s unauthenticated rate limits (60 req/hr) by saving the payload to localStorage with a 1-hour expiration.(i actually hit GitHub’s 60-request hourly limit almost instantly because the fetch call was firing inside a component re-render)

fixed it by wrapping the API call inside a strict initial load check and serving cached local JSON if rate-limited

been working on this all night !!! just took last project review personally

Next i want add to add a interactive terminal and make some changes to the theme

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