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ilfattorino

@ilfattorino

Joined June 5th, 2026

  • 31Devlogs
  • 4Projects
  • 2Ships
  • 6Votes
im jack, a solo developer that loves creating things
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9h 32m logged

kept working on the code

For this devlog i kept working on the code, actually i workded on a flight of about 11 hours all this and it was actually good, thanks to ba that has the wifi on flight that works good.

i jst kept working on cleaning up the code and optimizing it

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10h 17m 55s logged

remade the site + retexturing the game

for this devlog i made the game site (playindemnity.com) and ii believe that looks really good, i also started retexturing the game with freshly made textures and graphics.

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10h 17m 55s logged

remade the site + retexturing the game

for this devlog i made the game site (playindemnity.com) and ii believe that looks really good, i also started retexturing the game with freshly made textures and graphics.

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Reposted by @ilfattorino

10h 7m 38s logged

renamed game + launcher

for this update i renamed the game and all the functions with the new chosen name, i also added where needed the logo in place of the old “decimation” red text and it looks really good now.

i also made the window a fixed size so it looks always good.

added also the logo for the app that was previous the default empty logo.

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10h 7m 38s logged

renamed game + launcher

for this update i renamed the game and all the functions with the new chosen name, i also added where needed the logo in place of the old “decimation” red text and it looks really good now.

i also made the window a fixed size so it looks always good.

added also the logo for the app that was previous the default empty logo.

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Reposted by @ilfattorino

9h 12m logged

new name + logo

i choose to change the name of the game to “Indemnity” i believe that it suits the game really well and im working rn on remaking the site. these are the new logos and graphics

i also kept working on the mod like usual, it takes ages.

!!please tell me what you think about these logos and how they could be better!!

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9h 12m logged

new name + logo

i choose to change the name of the game to “Indemnity” i believe that it suits the game really well and im working rn on remaking the site. these are the new logos and graphics

i also kept working on the mod like usual, it takes ages.

!!please tell me what you think about these logos and how they could be better!!

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9h 32m 43s logged

changed the name + kept working i choose to officially change the name into another one the ti will share in the next devlog, i bought the new domain, set up the server, configured the domain with cloud flare and now it works perfectly. i need to still finish building the site but it works very well. Go now it just says test because i only put an h1 with that word but i will replace it soon with the site. After all this i kept also working on the mod continuing renaming functions and cleaning up the code

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10h 1m 42s logged

kept working on cleaning up code

for this devlog i kept working on and cleaning up the code, there isn’t much left and i think that in 3-4 devlogs the code for the mod should be completly readable and ready to be shipped, wth it there will be also the open source launcher and other things like the network

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Reposted by @ilfattorino

10h 11m 23s logged

worked on the mod a lot & other For this devlog, I spent many hours on the mod, resolving issues that caused occasional lag or crashes. A decompiled block of code had turned into gibberish yet still compiled; once isolated, it revealed the entire file was failing because of that section. I also corrected a minor problem in the email client from the previous dev logs where login worked only with a passkey and not with the password, and it is now resolved.

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10h 11m 23s logged

worked on the mod a lot & other For this devlog, I spent many hours on the mod, resolving issues that caused occasional lag or crashes. A decompiled block of code had turned into gibberish yet still compiled; once isolated, it revealed the entire file was failing because of that section. I also corrected a minor problem in the email client from the previous dev logs where login worked only with a passkey and not with the password, and it is now resolved.

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Reposted by @ilfattorino

10h 49m 36s logged

Optimized email client + mod debugging

For this devlog i optimized the email client to make it work as intedend, there were some issues with the html formatting of emails and many many issues with creating the email client like the passkeys not actually allowing to access the account and similiar things but now it works as intended and i don’t think additional modifications are required.

From now on i will only work on the mod and i’m going to rebrand it to something else different, i don’t like the community that is left of this mod, it’s too much toxic and i don’t want to have to handle all of that childish behavior

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10h 49m 36s logged

Optimized email client + mod debugging

For this devlog i optimized the email client to make it work as intedend, there were some issues with the html formatting of emails and many many issues with creating the email client like the passkeys not actually allowing to access the account and similiar things but now it works as intended and i don’t think additional modifications are required.

From now on i will only work on the mod and i’m going to rebrand it to something else different, i don’t like the community that is left of this mod, it’s too much toxic and i don’t want to have to handle all of that childish behavior

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10h 0m 37s logged

Added offline status + fixed issue with profile

For this devlog i added a full screen alert that says when the client is disconnected from the network and prevents the launching of the game.

I also fixed an issue where when closing the launcher, disconnecting from the network and then reopening the launcher it would display a dummy profile in place of the logged in one

I also spent a lot of time like all the other devlogs debugging the mod code and functions

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Reposted by @ilfattorino

9h 56m 6s logged

Created Mail Server, Client, and SMTP Server
For this devlog, I built the mail server and client to handle, manage, view, and send emails for the game and foundation. I initially tried running everything locally, but AWS blocked me, they toughtI was using port 25 for malicious activity and refused to unlock it. After that, I attempted to use AWS SES, but it was a nightmare: overly complex, required a ton of verification, and cost more than other options, so I scrapped it.While searching for a better solution, everything else was already working well, though I did spend a lot of time debugging with ChatGPT. Eventually, I found a free SMTP service that provided exactly what I needed. I integrated it with the server, and now everything runs smoothly.

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9h 56m 6s logged

Created Mail Server, Client, and SMTP Server
For this devlog, I built the mail server and client to handle, manage, view, and send emails for the game and foundation. I initially tried running everything locally, but AWS blocked me, they toughtI was using port 25 for malicious activity and refused to unlock it. After that, I attempted to use AWS SES, but it was a nightmare: overly complex, required a ton of verification, and cost more than other options, so I scrapped it.While searching for a better solution, everything else was already working well, though I did spend a lot of time debugging with ChatGPT. Eventually, I found a free SMTP service that provided exactly what I needed. I integrated it with the server, and now everything runs smoothly.

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Reposted by @ilfattorino

10h 59m 15s logged

Worked on the server part of the mod

I worked on making the server part of the mod work, now the servers work perfectly fine and I’m working on optimizing the code to make it run even smoother

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10h 59m 15s logged

Worked on the server part of the mod

I worked on making the server part of the mod work, now the servers work perfectly fine and I’m working on optimizing the code to make it run even smoother

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109
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Reposted by @ilfattorino

10h 51m 25s logged

kept working on the mod

in these days i just kept working on the mod, cleaning up code and rewriting functions, nothing much but time intensive. Also i fixed the mobs that didn’t worked before, now they are functional.

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10h 51m 25s logged

kept working on the mod

in these days i just kept working on the mod, cleaning up code and rewriting functions, nothing much but time intensive. Also i fixed the mobs that didn’t worked before, now they are functional.

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