You are browsing as a guest. Sign up (or log in) to start making projects!

arjun_

@arjun_

Joined June 22nd, 2026

  • 39Devlogs
  • 7Projects
  • 6Ships
  • 90Votes
i am arjn
Open comments for this post

17m 13s logged

Day 6 (part 2)

Just doing a little more because I am testing stardance’s time tracker and it’s behaving very weirdly when I add new projects.

also for some reason they aren’t counting my streak when it CLEARLY says 16 minutes logged today for this devlogs.

Fix your website stardance devs

0
0
4
Open comments for this post

15m 34s logged

Day 6!

I got a lot of work done today! I know it only says 15 minutes, but it was because I was experimenting and figuring out how to use something 3d on a different file, and I forgot to turn on the time tracking for a large majority of it.

I’m really excited to move on now that I finished this step.

Also, regarding the thing I said would be hard yesterday, it was too difficult for me to do, so I set it aside for now. I will get back to it when I think I am ready.

I found out that stardance only lets you make new lines on google chrome but not safari? it’s really weird so I had to switch browsers for this

0
0
5
Open comments for this post

21m 56s logged

Day 5 (part 2)   I hate resources, they are so annoying to use but I have to learn how if I want to build my game why does stardance keep messing up their text editors, I can’t even make a new line

1
0
22
Open comments for this post

24m 14s logged

Day 5!

I wasn’t able to get a lot of progress in today because I had other work to do. I’m kind of curious/afraid what will happen tomorrow because my learning plan has something very difficult which I really want to get over with so I can move on to the more fun parts. WHY DOES STARDANCE NOT LET YOU DO SHIFT + ENTER ANYMORE TO MAKE A NEW LINE?? the image is here because I’m a big fan of the outlines in the art style so when the game is being created, you will definitely see them

0
0
12
Open comments for this post

3h 12m 17s logged

Hello! 👋

This devlog marks the start of my 3d game.

I still have no idea what it is yet unfortunately but all I know is that this is going to be my first three dimensional game, and I think it is going to be a lot of fun to build.

I’m using Godot!

I don’t even know the version I think it’s like 4.6 or something

So you’re wondering why I have 3+ hours logged already

Well I don’t have the actual game built yet but I’ve been spending these 3 hours just learning what I need to know to get started. I only have experience with 2D so far so all of these tutorials and documents that I’m reading and watching will help me get some practice and knowledge or whatever I need for a successful game.

What do I want my game to be like?

  • I don’t know at all. :/
  • probably a gun game but there are so many like that so I want to have some unique mechanic movement-wise
  • I’m excited to build controller support- especially in 3D I feel like that’s what really defines a game and triggers the pride in me that I actually build a real game

What do I want for the future?

  • I really hope this project turns into a long-term one that I can always just work on on the side.
  • I want to publish to steam and make money 💰💰💰

I’m bored of writing now so here are some pictures of my practices (unrelated to the relevant 3d game of this project)

(i’m writing super long devlogs so I can get a good storytelling score because I really want an xbox)

1
0
24
Ship

PLEASE HELP ME WIN AN XBOX!
-----------------------------------
A game inspired by griffpatch's scratch game: 15%

In 15% you have to enter cutting mode, by pressing "e" or your mouse and then cut the shape to an area of less than 15%.

But be careful because if you fail and accidentally seperate the pointers, you lose! (all instructions can be found in the game)

Get to as high a level as you can, and the levels keep getting harder!

Good luck and have fun!

  • 18 devlogs
  • 29h
  • 14.74x multiplier
  • 429 Stardust
Try project → See source code →
Open comments for this post

5h 1m 33s logged

Uploaded to stardance!

This project went through a lot of changes before its previous ship so I can present it now!

features (in the readme):

  • Score and best score trackingTile slide, spawn, and * merge animations
  • Screen shake on merges
  • Background music with mute toggleDark mode toggle
0
0
20
Open comments for this post

1h 35m 40s logged

I added the pointers

this took a lot of work for some reason
there are still some bugs though and features to add
the features include the losing system (making sure that if pointers are seperated, the game ends with a loss)
the bugs include the cutting because sometimes it will cut the part that the pointers are included in, like if they are in the smaller polygon of the cut (which is the one that gets deleted)
I need to edit the code that chooses which polygon is eliminated so the ones with the pointer never get eliminated

0
0
10
Open comments for this post

4h 19m 52s logged

FINALLY FREE

I spent SO MUCH TIME fixing this one bug with colors just to realize that it was because my collisionbox2d’s visibility was on. this pissed me off so much and took so much work to realize it wasn’t a code issue

anyway i finally got to the cutting, worked on some nice themes, please smash that like button and don’t forget to subscribe thanks

look at my video as well, the whole cutting thing took a lot of math and effort

and i think i came up with a pretty cool name that i will probably stick with

0
0
8
Open comments for this post

1h 34m 56s logged

Devlog #9📝

Prepare

  • 🟩 Learn godot

Create basic line addition

  • 🟩 Static line on mouse enter/exit

Filter valid lines

  • 🟩 only cross two sides
  • 🟩 mouse clicking (cut mode on)
  • 🟩 mouse velocity high enough
  • 🟥 Stops counting after 0.2 seconds

Shape as polygon

  • 🟥 Rename rect / _get_rect_local() -> polygon equivalents (correct calc)
  • 🟥 Rename rect_edges / _get_rect_edges() -> polygon edge list (correct calc)
  • 🟥 Store shape as a point list
  • 🟥 Render shape from that point list (Polygon2D)
  • 🟥 Match collider to the same points (CollisionPolygon2D)
  • 🟥 _is_inside` uses Geometry2D.is_point_in_polygon
  • 🟥 Enter/exit hits use polygon edges (not just 4 rect sides)

Perform a real cut

  • 🟥 On valid swipe, get enter + exit points on the polygon
  • 🟥 Split the point list into two polygons along that cut
  • 🟥 Replace the old shape with the two new shapes (visual + collider)
  • 🟥 Remove / ignore the cut line after the split (or keep as VFX only)

Cut pieces move

  • 🟥 Put each piece on its own body (RigidBody2D or AnimatableBody2D / manual motion)
  • 🟥 On split, give each piece a velocity away from the cut (impulse / linear_velocity)
  • 🟥 Optional: add gravity / spin so pieces fall and rotate
  • 🟥 Optional: despawn pieces after a short time or off-screen

Stop here (matches “until pieces move”) 🛑

  • 🟥 One shape -> swipe -> two pieces fly apart

(i used ai to make this devlog but it just turned my attachment into markdown, that’s all)

0
0
39
Loading more…

Followers

Loading…