DEVLOG #9 – Shield added, shield health added and the building selectoin is finally fully working took me way to long. need to lock in on this project bc i dont got that much time. this is like dev long 9???
Global scrip refactor new Helperfunctions scrips with static functions. polishing the build selectoin UI not finished but its going not smoothly taking way to long i need to lock in bc this is killing me
made the scrolling selection for changing builds, some optimizations, added another turret, critical damage, and build plate foundations
Crafting is fully working now working on polishing the item tips, extraction/deploying limits, Build selection and better visibility of system status. Feed back on the UI would be greatly appreciated
crafting system is 80% complete just need to call a check for all inventory slots and requirements for when something is crafted.
creating a inventory, crafting, and implementing sounds took way to long. I ain’t explaining all my code it took 12 hours
refactored drops, did like 3 hours of planning game lore, drops reasons, market logic, fleshed out all future drops, started designing crafting system.
fixed some bugs and improved structure for future development. starting to work on inventory, sounds, and basic modles.
finished basic prototyping and MVP components