I’ve started tightening up the prototype. The lander now feels a bit more controllable, and I’ve added a rough landing check so I can finally test whether the game is actually fun or just falling apart.
I’ve started tightening up the prototype. The lander now feels a bit more controllable, and I’ve added a rough landing check so I can finally test whether the game is actually fun or just falling apart.
I’ve moved past the blank page stage and now have a basic lander that falls under gravity, responds to controls, and can actually interact with the ground. It’s still very rough, but I finally have the first playable version of the landing loop.
Hey everyone, welcome to the first devlog for my Mars Descent Simulator.I wanted to make a game that captures the tension of landing on Mars — balancing gravity, thrust, fuel, heat, and control as you try to touch down safely. I’m setting up the basic lander and getting gravity working. Right now it’s still very rough — the movement is simple, the visuals are placeholder, and I’m only just beginning to test how the landing should work.
I’ve finished the Planetary Age Calculator project. It now calculates a user’s age across different planets based on their orbital periods and presents the results in a simple, interactive format.
working on my planet age calculator, and I’m coding it out piece by piece.It’s turning into a fun little solar-system project where I can convert Earth age into ages on Mercury, Venus, Mars, and beyond.I’m also polishing the UI so it feels more like a space app than a basic calculator.