Sup weirdos
Added collision detection and food spawning to the snake game, so now the snake actually dies when it hits walls or itself and grows when it eats.Spent an hour wrestling a bug where food kept spawning on top of the snake body,fixed it by looping until the new position didn’t overlap any segment,then cleaned up the score counter so it increments properly. I’m thinking the first ship is readyyyyyy. ( It’s very rough, but okayish)
HALLO PEOPLE :) I spun up the skeleton for snake game: HTML board, CSS that doesn’t make my phone cry, and a basic “press arrow, snake moves” prototype. my snake was teleporting instead of gliding,until I realized I’d mixed up the timing for updates and rendering. I switched to a fixed-interval tick so the snake actually crawls instead of glitching through walls, and now I have to teach it not to eat itself, adding food, score, and those on,screen buttons so I can play like a civilized human.
Heyooo peoplee :) I started a life-in-weeks visualization based on the TED Talk’s idea that our time is limited.I’m focusing on creating a simple UI that makes the concept easy to understand without unnecessary features or visual clutter. The main design decision is to use a clear layout and week-based grid.