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Oren

@Oren

Joined June 1st, 2026

  • 4Devlogs
  • 4Projects
  • 1Ships
  • 5Votes
I'm Oren, also known online as CrownSheep. I'm 15 and self taught in Java, C# and Python, I also do a bit of JavaScript.
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2h 36m 35s logged

So I first started by scanning all of the cards so when the full app is eventually done it will have data to work with. I know most people would usually make the app and then get the data, and I agree that it is more logical but I wanted to challenge myself with this first.

Initially I tried using the Gemini API to scan the cards of the physical deck and put the data into a file/database, which worked fine and gave good results but I struggled with the rate limits it offers. I also tried using both Qwen and Gemma as a local LLMs to avoid said rate limits but they gave not so good results while also being quite slow on their outputs at least using LM Studio, and for 400 cards speed is really important.

I tried promting in both English and Hebrew but both gave non perfect results and were equally as slow (the video is at 4x speed):

So I first started by scanning all of the cards so when the full app is eventually done it will have data to work with. I know most people would usually make the app and then get the data, and I agree that it is more logical but I wanted to challenge myself with this first.

Initially I tried using the Gemini API to scan the cards of the physical deck and put the data into a file/database, which worked fine and gave good results but I struggled with the rate limits it offers. I also tried using both Qwen and Gemma as a local LLMs to avoid said rate limits but they gave not so good results while also being quite slow on their outputs at least using LM Studio, and for 400 cards speed is really important.

I tried promting in both English and Hebrew but both gave non perfect results and were equally as slow (the video is at 4x speed):

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I made a Minecraft mod from the concept presented in this video https://www.youtube.com/watch?v=L1i4izl25V4. This is a project I started two years ago and I now moved it into a multi-loader project, and actively working on porting it to more versions and modloaders and improving it in general. It was one of the first mods I've worked on although simple it was very fun. It is already released for 1.19.2 and 1.20.1 forge on CurseForge and Modrinth.

  • 1 devlog
  • 10h
Try project → See source code →
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9h 58m 3s logged

This is a minecraft mod I started working on about two years ago, I now transformed it by using what’s called a Multi-Loader project instead of managing different projects for each minecraft version and mod loader I have them all grouped in up in one editor, even with auto publishing if I set it up!

This is a minecraft mod I started working on about two years ago, I now transformed it by using what’s called a Multi-Loader project instead of managing different projects for each minecraft version and mod loader I have them all grouped in up in one editor, even with auto publishing if I set it up!

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