You are browsing as a guest. Sign up (or log in) to start making projects!

BimBim

@BimBim

Joined June 1st, 2026

  • 30Devlogs
  • 10Projects
  • 5Ships
  • 63Votes
A Developer for Minecraft, AI Systems, Websites & Roblox
Open comments for this post

6h 26m 20s logged

Devlog - 07

  • Full production build: scanner, reports, inventory, history, health, scheduling, profiles, metrics, advice

This devlog is mostly about how the project is finally completed (maybe idk ;-;)

Devlog - 07

  • Full production build: scanner, reports, inventory, history, health, scheduling, profiles, metrics, advice

This devlog is mostly about how the project is finally completed (maybe idk ;-;)

Replying to @BimBim

0
2
Open comments for this post

12h 18m 19s logged

Devlog - 06

  • Added: Health checks, schedule previews, profile composition, metrics

This devlog is about how to make this more easier and compact to run

Rewrote all logs and print statements with statements that actually makes sense for the context

Devlog - 06

  • Added: Health checks, schedule previews, profile composition, metrics

This devlog is about how to make this more easier and compact to run

Rewrote all logs and print statements with statements that actually makes sense for the context

Replying to @BimBim

0
1
Open comments for this post

3h 42m 20s logged

Devlog - 05

  • Added inventory
  • History
  • Filters
  • Added good styling via lipgloss
    Did not take me as long for it to work as expected but somethings really made my mind go nuts ;-; like properly csv exports to work properly

Devlog - 05

  • Added inventory
  • History
  • Filters
  • Added good styling via lipgloss
    Did not take me as long for it to work as expected but somethings really made my mind go nuts ;-; like properly csv exports to work properly

Replying to @BimBim

0
3
Open comments for this post

8h 2m 2s logged

Devlog - 04

  • Added Layered reports, SARIF, policy decisions, evidence fingerprints, and remediation

Hehe now this app is actually like a port scanner

Findings are now artifacts

Next i am probably gonna add a production layer

Devlog - 04

  • Added Layered reports, SARIF, policy decisions, evidence fingerprints, and remediation

Hehe now this app is actually like a port scanner

Findings are now artifacts

Next i am probably gonna add a production layer

Replying to @BimBim

0
1
Open comments for this post

2h 47m 14s logged

Devlog - 3

  • Did the first real tool: SQLite persistence and passive TCP/HTTP/TLS detection

doing this was very hard because i still had to keep the defensive rules and regulations

Devlog - 3

  • Did the first real tool: SQLite persistence and passive TCP/HTTP/TLS detection

doing this was very hard because i still had to keep the defensive rules and regulations

Replying to @BimBim

0
2
Open comments for this post

2h 10m 2s logged

Devlog - 02

  • Added strict target validation and safe TCP profile inspection
  • targets are checked before scan features exist, so CIDR, wildcard, and malformed input get rejected early.

Devlog - 02

  • Added strict target validation and safe TCP profile inspection
  • targets are checked before scan features exist, so CIDR, wildcard, and malformed input get rejected early.

Replying to @BimBim

0
2
Open comments for this post

3h 37m 25s logged

Built the first things!: the binary boots, initializes local config, and can explain its config schema.

The useful change is small: this segment is to show that it exists as a terminal app.

Built the first things!: the binary boots, initializes local config, and can explain its config schema.

The useful change is small: this segment is to show that it exists as a terminal app.

Replying to @BimBim

0
1
Open comments for this post

3h 14m 58s logged

Completed the entire site, just a simple project

In this devlog:

  • Completed Assembler, Classifiers, Post processors
  • Linked engine to the workings

Making the Assembler was VERY hard as getting meaningful words is kinda hard :(

Hosted it!: https://rand-sen.vercel.app

Completed the entire site, just a simple project

In this devlog:

  • Completed Assembler, Classifiers, Post processors
  • Linked engine to the workings

Making the Assembler was VERY hard as getting meaningful words is kinda hard :(

Hosted it!: https://rand-sen.vercel.app

Replying to @BimBim

0
2
Open comments for this post

1h 3m 15s logged

Completed All necessary UI elements of the app

This includes

  • Length of sentence selector
  • Working of Generate Button etc

Completed All necessary UI elements of the app

This includes

  • Length of sentence selector
  • Working of Generate Button etc

Replying to @BimBim

0
2
Open comments for this post
Reposted by @BimBim

1h 5m 7s logged

Random Sentence

Built out the core UI for Ran-Sen

Stack: React + TypeScript, plain CSS (no framework), Vite.

What’s in:

  • Textarea input with live token count and validation
  • Word count stepper (controls target sentence length)
  • Sentence output list with per-sentence word/char metadata

Some issues: field-sizing: content for the auto-growing textarea isn’t supported everywhere so i might need a JS fallback later

Random Sentence

Built out the core UI for Ran-Sen

Stack: React + TypeScript, plain CSS (no framework), Vite.

What’s in:

  • Textarea input with live token count and validation
  • Word count stepper (controls target sentence length)
  • Sentence output list with per-sentence word/char metadata

Some issues: field-sizing: content for the auto-growing textarea isn’t supported everywhere so i might need a JS fallback later

Replying to @BimBim

1
25
Ship

Finally

# What's in?

# CG - Climate Globe

- Lets you view temperature/precipitation/wind/other misc conditions
- Lets you search for a country
- View country averages
- View inside country/states

Let me know if you like it!

*Note: also added credits of weather data

  • 2 devlogs
  • 2h
Try project → See source code →
Ship Pending review

DroneAI is ready!

It is a real-time AI security camera app that detects knives and pistols using YOLO, shows boxes/confidence on the video feed, and can trigger alerts.

I added webcam support, ESP32-CAM stream support, a CLI, config setup, offline testing, training scripts, screenshots!

  • 8 devlogs
  • 18h
Try project → See source code →
Open comments for this post

1h 5m 7s logged

Random Sentence

Built out the core UI for Ran-Sen

Stack: React + TypeScript, plain CSS (no framework), Vite.

What’s in:

  • Textarea input with live token count and validation
  • Word count stepper (controls target sentence length)
  • Sentence output list with per-sentence word/char metadata

Some issues: field-sizing: content for the auto-growing textarea isn’t supported everywhere so i might need a JS fallback later

Random Sentence

Built out the core UI for Ran-Sen

Stack: React + TypeScript, plain CSS (no framework), Vite.

What’s in:

  • Textarea input with live token count and validation
  • Word count stepper (controls target sentence length)
  • Sentence output list with per-sentence word/char metadata

Some issues: field-sizing: content for the auto-growing textarea isn’t supported everywhere so i might need a JS fallback later

Replying to @BimBim

1
25
Open comments for this post
Reposted by @BimBim

31m 52s logged

Completed the entire Readme, fixed a few bugs with sfx, fixed stuttering

THE PROJECT IS COMPLETED:

https://github.com/Its-BB/Wor-Flow/releases/tag/Releases

Install

  1. Copy the full extension folder to your CEP extensions directory:
    C:\Program Files (x86)\Common Files\Adobe\CEP\extensions\WorFlow
    

CURRENTLY INSTLLATION FOR WINDOWS, MAC ALSO AVAILABLE BUT WILL BE AVAILABLE LATER ON*

Completed the entire Readme, fixed a few bugs with sfx, fixed stuttering

THE PROJECT IS COMPLETED:

https://github.com/Its-BB/Wor-Flow/releases/tag/Releases

Install

  1. Copy the full extension folder to your CEP extensions directory:
    C:\Program Files (x86)\Common Files\Adobe\CEP\extensions\WorFlow
    

CURRENTLY INSTLLATION FOR WINDOWS, MAC ALSO AVAILABLE BUT WILL BE AVAILABLE LATER ON*

Replying to @BimBim

1
15
Ship

# Human vs Bot Typer

**Human vs Bot Typer** — a live web game where you watch a typing session replay keystroke-by-keystroke and guess whether a human or a bot wrote it.

The classifier runs on timing features (pause patterns, autocorrelation, WPM variance) with an ML + rule-based backend. Three human profiles and three bot strategies make the rounds actually tricky. (a bit delayed response just wait a few seconds and it will work)

## Try it

1. Open the demo → click **New Round**
2. Watch the typing replay (WPM, errors, progress bar)
3. Guess **Human** or **Automated**
4. See model confidence + key signals after each round

  • 2 devlogs
  • 4h
Try project → See source code →
Ship Pending review

#Wor Flow v1.0

**Wor Flow** — an After Effects CEP panel for one-click presets, graph curves, SFX, and local assets without leaving your comp.

## Built the full panel loop: **Presets → Graphs → SFX → Assets → Settings**, wired to ExtendScript so Apply actually hits the timeline. The last stretch was CEP debug mode and getting JSX responses to parse cleanly — hours of "Bad JSX response" until path escaping and JSON round-trips were right.

  • 7 devlogs
  • 35h
Try project → See source code →
Open comments for this post

31m 52s logged

Completed the entire Readme, fixed a few bugs with sfx, fixed stuttering

THE PROJECT IS COMPLETED:

https://github.com/Its-BB/Wor-Flow/releases/tag/Releases

Install

  1. Copy the full extension folder to your CEP extensions directory:
    C:\Program Files (x86)\Common Files\Adobe\CEP\extensions\WorFlow
    

CURRENTLY INSTLLATION FOR WINDOWS, MAC ALSO AVAILABLE BUT WILL BE AVAILABLE LATER ON*

Completed the entire Readme, fixed a few bugs with sfx, fixed stuttering

THE PROJECT IS COMPLETED:

https://github.com/Its-BB/Wor-Flow/releases/tag/Releases

Install

  1. Copy the full extension folder to your CEP extensions directory:
    C:\Program Files (x86)\Common Files\Adobe\CEP\extensions\WorFlow
    

CURRENTLY INSTLLATION FOR WINDOWS, MAC ALSO AVAILABLE BUT WILL BE AVAILABLE LATER ON*

Replying to @BimBim

1
15
Open comments for this post

5h 27m 36s logged

Holy, that took longer than expected!

But hey!, now everything works ;D

  • completed the entire jsx and every function works (still a few issues but that is very easily fixable)

  • completed one-click functions for adjustment layers, pre-comp and 6 other functions

  • made the settings page, nothing much just change the styling, colour and speed of animations

  • graphs now works!

Holy, that took longer than expected!

But hey!, now everything works ;D

  • completed the entire jsx and every function works (still a few issues but that is very easily fixable)

  • completed one-click functions for adjustment layers, pre-comp and 6 other functions

  • made the settings page, nothing much just change the styling, colour and speed of animations

  • graphs now works!

Replying to @BimBim

0
15
Open comments for this post

12h 45m 32s logged

Built some of the core backbone — file system, preferences, asset scanning, preset management, one-click tools.

Spent the session laying down all the foundational infrastructure for the WorFlow After Effects extension. Nothing flashy works (yet)

You can now store your desired effects, ffx files etc at Documents/WorFlow/

The trickiest part is GETTING TO UNDERSTAND THE AE DOCUMENTATION FOR EXTENSIONS! 😭, literally too complicated at least for me; and the the lookup order of the ffx section; and ran into ExtendScript not having JSON.stringify reliably in older AE versions, so stringifyJSON() had to be written from scratch as a fallback.

The 12 Hours is one of my highest stretches of coding i’ve done

(Yes I also do car edits ;D)

Built some of the core backbone — file system, preferences, asset scanning, preset management, one-click tools.

Spent the session laying down all the foundational infrastructure for the WorFlow After Effects extension. Nothing flashy works (yet)

You can now store your desired effects, ffx files etc at Documents/WorFlow/

The trickiest part is GETTING TO UNDERSTAND THE AE DOCUMENTATION FOR EXTENSIONS! 😭, literally too complicated at least for me; and the the lookup order of the ffx section; and ran into ExtendScript not having JSON.stringify reliably in older AE versions, so stringifyJSON() had to be written from scratch as a fallback.

The 12 Hours is one of my highest stretches of coding i’ve done

(Yes I also do car edits ;D)

Replying to @BimBim

0
41
Loading more…

Followers

Loading…