You are browsing as a guest. Sign up (or log in) to start making projects!

AvianAlloy

@AvianAlloy

Joined June 3rd, 2026

  • 10Devlogs
  • 2Projects
  • 1Ships
  • 15Votes
Open comments for this post

39m 8s logged

Okay did some more vision work, got color (circle & rectangle) detection working, and I figured out I can stack color processors??? Anyway, apparently FIRST rewrote the vision stuff for BioBuzz, all about new metadata and clusters -_- I get it for the hive, but even the examples didnt work!! (the update came out four days ago I gotta chill) but now Im working on not just taking the example opmode, and actually writing my own vision stuff. Also apparently we’re gonna get a limelight 3a soon?! peak, Im so excited (Again, this picture isnt mine :p: ) [Ooh they got round AND circular??]

0
1
68
Open comments for this post

3h 26m 1s logged

Okay, so the start of the FTC season was just a few days ago, and our team finally got apriltag detection working! We were able to detect all of the ftc decode tags, but none of the biobuzz ones, yet. I think its an sdk issue, I dont really know :/ (Also this isnt our robot, this is just a picture I found because the robot isnt here) But anyway, we got a limelight 3a ordered so hopefully that comes in handy and makes our code faster…

2
1
23
Ship

Logic Engine is an FTC autonomous control system designed for automation and competition use. The internals use bidirectional A* pathfinding, vision based localization, and a reactive command scheduler; all built from scratch.

  • 3 devlogs
  • 5h
  • 7.24x multiplier
  • 35 Stardust
Try project → See source code →
Open comments for this post

2h 4m 59s logged

I made a few changes:

  1. I fixed a few bugs with ending paths with the A* pathing

  2. I added a few unit tests to allow me to test the code without the robot

  3. I added velocity profiles for the paths run, so that the robot can be tuned for paths

Update: The tests dont work at all :(

1
1
9
Open comments for this post

1h 45m 59s logged

So I was able to implement Bidirectional A* pathing, from unidirectional, and Im pretty proud of the change. I also wrote a small visualizer to help show how the pathing works

0
1
4

Followers

Loading…