You are browsing as a guest. Sign up (or log in) to start making projects!

Arzan

@Arzan

Joined June 13th, 2026

  • 9Devlogs
  • 4Projects
  • 1Ships
  • 15Votes
LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN LOCKED IN
Ship Pending review

This is aphelion! My personal project that ive been working on for like one month ago! Its a procedurally infinite lander game where u have to land on platforms! crazy part is that it’s completely embedded inside of a SINGLE .html web file, with the exception of the rocket model and background music. There were tons of moment where I nearly gave up because of all the bugs, even one that caused the ship to fly into the ground. I tried experimenting with a lot of different features but ended up settling on just the infinite world.

Im very proud of this as this is my FIRST ever coding project. Although i did use AI for a lot of the coding I still learn alot from the packaging to the exe setup to even the declaration of variables and whatnot.

Aside from being simply a stardance project, I think this will aid me a lot and HAS aided me in learning computer science, and i can say with no doubt that i will be using these skills that ive learned and earned practically.

I know that barely anyone will probably read this and most people will have clicked away by now, but I wanna give a huge thanks to anyone who read this far :)

Another thing i just realised is that this game is actually very lightweight so feel free to plug it into any OS u made and change or tweak it as you wish.

Thanks, Arzan out!

  • 5 devlogs
  • 9h
Try project → See source code →
Open comments for this post

51m 1s logged

shopping list complete!
I just created by Bill of materials and submitted my project for approval. This might be stardance’s Most Expensive project ever, at 581.715 dollars!

0
0
1
Open comments for this post

42m 1s logged

Please Welcome Atlas!
Today marks the very first day that I begin work on This new project. I made this plan for funding. My estimate is that it will cost around $350 USD ish give or take! Also mods if u read this u could prolly find all the electronics on this website called flite test. CYA IN THE NEXT ONE!

0
0
1
Open comments for this post

44m 28s logged

Added the final touches!
-> Uploaded it to itch.io
-> got rid of the caving system
-> TRIED TO add phone support
Time to SHIPPP

0
0
1
Open comments for this post

2h 47m 35s logged

Fixing bugs:
bugs:Ship spawns rotated to the rightShip RCS is affected by acceleration and general movement of the shipShip RCS isnt alighned properly to the direction i press( pressing L makes it fire the one that should move it left, J makes it fire upward, i makes it fire left and k makes it fire down)Death cause overlay doesnt go away after respawnduring and after collision and until respawn fully loads, the ship doesnt disappear into particles but instead stays there.throttle particles are barely visibleRCS plumes are too visiblein docking mode, the sattelite doesnt interact with anything and just sits in the backgroundin docking mode, the ship doesnt dockin docking mode, in earlier renditions, even if the ship did dock, It would just snap to the sattelite and then reset and thus docking mode was repetitive and boring. docking mode doesnt have 50 levels as requiredthe cave on the left is a hard cutoff from the regular terrain, doesnt bend a lot left and right to make it really hard, and is hard because i cant lower into it without it saying i crashed

0
0
1

Followers

Loading…