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Abhinav_kawai

@Abhinav_kawai

Joined June 7th, 2026

  • 16Devlogs
  • 3Projects
  • 3Ships
  • 51Votes
hoi.. I am Abhinav Frontened devlopper with (HTML,CSS,JS)- and on my way to complete python(89%) *new*-- c++(4%)
Ship Pending review

Hoii gys this is Terminal_based_osint — what is it? so it is a tool where u can find data about persone, number ,domain ,ip etc and the coolest things about this project is that it got a local ai yeah its not a full LLM but its light and good it genrates report in html after the deep search is done it dont use api i Created a full engine for numbers and data so it dont need to search use api and take a lot of time it will match and give direct fast results. I hope you will like it. It uses oppen source data nothing iligal T_T i had to nerf it little u know the reason or if u want i can give u the buffed one, anyways if u want to use it u can check my Readme or see follow these things—–

If your are using .exe

  • first go and download the exe and then 1 click run it type help and it will show you everything.

If your are using the .py version

  • first download the file its only 1 file and then download request pip install request and just 1 click run it and type help

easy right?? yea thank me later

anyways if u like it pls tell or any issues or problem i would like to know i wil fix them as soon as i can
thankyou

  • 7 devlogs
  • 26h
Try project → See source code →
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1h 18m logged

devlog:6

hoi!! (:
so this will be the last devlog i fixed everything in the osint and yeah sry i forgot to tell the main update before so (wait let me set up the mood) forget i cant So yeah the craziest thing about this osint it that…………
it can use most of the tools like sherlock osintgram etc and it have a ai model to genrate a report explaining you data, without using apis or your ram….. see cool isnt it??

anyways i am stoping this project because yeahh its time to build some game»> and u know which game? yeah you dont know cuz i did not tell hehe T_T so it will be a shooting game like cs2 or val
So.. tell what should i add in game

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2h 22m logged

devlog:5#
hoii
So…. hmm where should i start—
ok so I will start from a problem. Or forget goodnews first!
so good news is that the local ai model i was making for osint is halfway and it dont eat your ram so dont worry u dont need to close your 1000tabs
anyways the bad new is!
that theres a lot of bugs like a lot of. I mean not error but algorithm mistake in data sets for ai and it maked everything worse and i dont got a copy of it so idk its not even silly mistakes now i will try to fix it tommorow so till then byy catch up for new upds.

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2h 55m 56s logged

Devlog#4

hoi!!! The errors are fixed yeah it was some of my silly mistakes anyways nothing much updated kidding!!

its not what u expected, yeah so the new update will just blow your mind its not completed so i wont give u spoiler now but when u will see it, I dont know i expect you to say wow. anyways thats it for today catch on for tomorrows update byby. (:

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2h 40m 44s logged

DEVLOG#3
Hello gys after a long break I am Finaly free
so on this osint u are getting a big update so what things have been changed and made
Now i have killed the whole api system and created a ful engine for number data fetching because getting a api is mess bro.
And now u have a full system and list of number
In engine it can identify the country local area and data thats possible to get.
It took me a lot of time to gather info about countrys but its completed now.
But…But…But…The big update is…… I am adding a local Ai model in it that will identify data understand and genrate a real report!!! isnt it crazyy and also it wont eat your ram it will be very light and u dont need to add api (dont stalk your crush!!) (: thanks for reading this

it got some bugs i wil fix it soon

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14h 58m 2s logged

This is terminal osint it searches for you and your phone number hahahaha ok (it works on oppen source data nothing private) and i only have number and username lookups later i will add ai with and more funcs

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1h 1m 35s logged

–changes are requested in my ship–

i guess because the try project is redirecting to the stardance page not on github i will change that but how will i host this project on browser for others. I will host it but how can someone tell

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Ship Pending review

This is blackhole-simulation. dont be scared it wont eat u(i know ur not T_T) anyways this uses actual physics like Schwarzschild metric
(ds² = -(1 - 2GM/(c²r)) c²dt² + (1 - 2GM/(c²r))⁻¹ dr² + r²dθ² + r²sin²θdϕ²

thats kinds messy but actualy simple there were many bugs and problems in it the most difficult think was physics like sometimes the obj mass just flys out from center of blackhole or sometimes it wont even come but now its right each obj attracts other obj as per mass (F = G * (m1 * m2) / r^2) and it works quite well obj colides it advances as it contact with other obj and u know what i added rn we can litraly zoom in zoom out now and it looks 3d yayyy!!! anyways do u like this if any problems u can tell me I will be happy to know and if u want to use this u have to check my github (:

  • 6 devlogs
  • 51h
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3h 40m 8s logged

#6 - Last Devlog
Finaly. fixed most of the physics and now the blackhole is behaving way better. The clumps bend more when they get closer because I added the relativistic correction to the normal gravity:
a = (GM/r²)(1 + 3L²/(c²r²))
I also added gravitational time dilation using:
dτ = dt√(1 - rs/r)
so the closer the object gets to the horizon the slower it moves compared to someone far away.
I fixed the capture thing too because before the actual horizon was tiny compared to the simulation scale and the clumps were just getting stuck near the center 💀. Now the capture radius uses
bcrit = (3√3/2)rs
and I made the gravity consistent with
vesc = √(2GM/rs) = c.
Also added gravity between the clumps, dynamical friction, orbital decay and merging. Now I just have the last few things to complete and test and then I will ship the project.
8th try and somehow we got here. Hopefully nothing breaks now hehe.

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2h 15m 33s logged

Devlog-5–
Some new updates the blackhole looks little better then before the rings and space bends as per mass the time of obj traveling changes as it closes to the edge of bend that mass created I hope u are understanding and thats all for today(:

also–the yellow obj looks same size as blackhole but mass diffrence is a lot

i will ship this after one last devlog

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40m logged

#devlog:4hoii gyss, devlog 4 :)

No appearance was changed today only code as i dont have much time to code because Final boss is still here… EXAMS T_T so I only had a little time today.

But I still managed to make some changes to the Python physics.

now little js and some finishing touchs and the mass wont just fly out from the center of blackhole
that point has infinite density and the blackhole now works smooth not laggy

Future physics: Gravitational time dilation
As objects get closer to the event horizon, time should pass slower for them.
Formula: Δt = Δτ / √(1 - 2GM/rc²)
We’ll use it to make the simulation show realistic time effects near the black hole.

**DO IT LOOK COOL?

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2h 20m 8s logged

#devlog:3 hoii gyss Finaly updated

So finaly my blackhole looks line blackhole because before it was just an invisible pulling force I likely changed the whole js but little python was changed to for physics.»
(!)But the only problem rn is that its throwing mass out after pulling it in I tried fixing it but made it more worse but i got its copy so no wories i will Fix it when i have time Rn i have my real boss fight ExamsT_T(!)

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1h 41m 12s logged

Devlog #2: Current Objective: Survive Exams 📚

Real life boss fight: Exams are happening right now, which means less quality time with my beloved VS Code.But the Stardance universe doesn’t stop! The black hole still needs its physics package, but I’ve been busy adding rings to it. The goal? Making it look like an epic cosmic anomaly instead of just an invisible tractor beam pulling things around. (I dont want it be an invisible pulling force)

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40h 45m 12s logged

After a week of learning physics I completed it in 6th try. U know why I say this was hard because this physics was new to me atleast my grades will be good (hehe) anyways This is black hole simulation this black hole eats stardust for breakfast and likes larger mass i used Schwarzschild metric it looks like this (ds² = -(1 - 2GM/(c²r)) c²dt² + (1 - 2GM/(c²r))⁻¹ dr² + r²dθ² + r²sin²θdϕ²
) but i simlified it. U can try it

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Ship Changes requested

So.. I made a py app (Vision Lense) so its simple very.. simple oppen it and show something in cammera and scan it |But wait add api first use groq api. And the model that i used in code may dont work. Its no more i guess i wil change it later.| And thats all it tells u whats in the scene

  • 2 devlogs
  • 7h
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41m 51s logged

—v2—new version (its like old one but little changes have been made)

now the the bug is fixed actualy it was py3.14 problem not a code problem

More data output

now basicly i just changed the promt and fixed some problem
( model=“meta-llama/llama-4-scout-17b-16e-instruct”) u can use older one too

can find product if u show product with ur tongue out

now find products from stored data try using it

get a better cammera for better data (not like mine😭😭)

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5h 52m 39s logged

yoo this is Vision Lense it scans things with camera and u know u can use it with groq api llma4 and its free and easy to get (i mean realy easy) and i was wondering like is it worth my 4 hours. I mean i am learning so it took me time

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