#6 - Last Devlog
Finaly. fixed most of the physics and now the blackhole is behaving way better. The clumps bend more when they get closer because I added the relativistic correction to the normal gravity:
a = (GM/r²)(1 + 3L²/(c²r²))
I also added gravitational time dilation using:
dτ = dt√(1 - rs/r)
so the closer the object gets to the horizon the slower it moves compared to someone far away.
I fixed the capture thing too because before the actual horizon was tiny compared to the simulation scale and the clumps were just getting stuck near the center 💀. Now the capture radius uses
bcrit = (3√3/2)rs
and I made the gravity consistent with
vesc = √(2GM/rs) = c.
Also added gravity between the clumps, dynamical friction, orbital decay and merging. Now I just have the last few things to complete and test and then I will ship the project.
8th try and somehow we got here. Hopefully nothing breaks now hehe.
Comments 1
so cool
u did such great job!
well done buddy
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