so someone asked me to make better bossbars, which is of course difficult because i make datapacks, but i found out how because im just like that ig
so someone asked me to make better bossbars, which is of course difficult because i make datapacks, but i found out how because im just like that ig
helllooooo D E S C E N D A N T S,
finished off rituals and items for update, should be released on modrinth now
hello D E S C E N D A N T S,
this weapon took so long but was so worth it
First up, all bloom weapons now take durability accordingly
second of all, this is the magician’s deck, the most complex weapon i’ve made so far
on non flourishing use, it throws out a card that travels, spins for a short period of time, then returns to you, it travels through walls
on flourishing use it shoots 4 cards that ignore i-frames but deal less damage
it’s super fun and very cool
heya D E S C E N D A N T S,
small stuff tbh
magic weapons now take durability as well as bloom and longswords now require full charge to swing
to magic or to weapon, that is the question D E S C E N D A N T S…
this is the kindling, which shoots flames, when flourishing it has a longer range, higher damage, and the flame are blue
well DESCENDANTS, that didnt take long
this is bloom, its the representation of your mana, as you use a weapon, the flower grows, with it lowering when you dont use it, using it too long will wilt the flower, putting you on cooldown for a while
when the flower is at it’s peak, you gain a flourishing boon, which changes how the weapon works
for example, the wooden wand does 3 magic bursts instead of 1, greatly increasing the range, and has a damage increase
bloom is about keeping track of what you’re doing and making sure to maintain a balance
i am back in action DESCENDANTS!
i added some advanced vfx and hugely improved the guidebook so it’s actually usable now
this is now out on modrinth!
working on bloom right now, my take on mana
so uh, i lied DESCENDANTS,
yeah i added a new ritual to dupe runes it was annoying me
hello DESCENDANTS,
this is the last devlog, as D E S C E N T is now ready to ship
i finished all the dialogs
every last one
thank you all, truly, it has been wonderful to work on this, and i hope to release many updates
Ship coming soon
hello DESCENDANTS.
this is gonna be one of the last times i do this b4 shipping
i finished all the boss drop rituals, they all require knowledge to perform, with that, every single ritual is complete
only thing left is to write up the guidebook
helloooooooo DESCENDANTS, we are really close to done
bosses now properly die, summon a rift to the overworld upon death, give music discs with a low chance, and give random knowledge
super close to done
helllloooooo DESCENDANTS
so uh
another devlog
i had a lot of free time okay
i added more rituals
voidtouched blade
voidtouched shovel
ice dagger
fracture
sculk bomb
might go make more lowk 
hellooooo DESCENDANTS!
finishing off the project now :P:
added knowledge, made bosses load chunks, more general improvements
very close to finishing, just gotta finish off rituals, boss deaths and guidebook
hello DESCENDANTS, it’s been a while
i have made a LOT of small polish and balance changes, but i’ll just go through the two major changes
bloodfell items all have a new passive that buffs you on hit with a small chance, and bloodfell rituals are cheaper and easier
rifts are finished, they send you to the void, where you get items to summon the bosses, the void itself is finally finished, meaning most of the content is done
LET’S GO GAMBLING!!!
runes are a new system of item modifiers, separated into several tiers, which are rolled with a ritual, they can be applied to any item, they’re super fun and offer a lot of build variety (there are 30 of them)
to obtain them you need 4 copper ingots, and 4 rune stones obtained from killing mobs.
might add a way to dupe rune stones later in order to make them less grindy
here you can see me rolling an epic rune on a tropical fish
Hello DESCENDENTS (that’s what you’re called now)
Bloodfell weapons have felt disconnected for a while.
they haven’t had any shared passive.
i considered giving them all bleed, but the double damage is insane.
The way to get bloodfell ingots is obtained through sacrifice, so they now have a new passive, Animosity!
Animosity is the name of the datapack bloodfell weapons were originally planned for, before that was scrapped and moved to D E S C E N T, when you get hit, you have a chance to buff up.
gun.
the starlight is the final weapon of act one, obtained by beating the void guardians, an incredibly difficult duo boss fight, in exchange it’s incredibly powerful, summoning a powerful meteor on hit that explodes on landing.
wow im doing stuff ig.
finished rituals for soulbound and voidtouched harvester.