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subzeroditto

@subzeroditto

Joined June 1st, 2026

  • 36Devlogs
  • 2Projects
  • 2Ships
  • 40Votes
yo its me the guy who makes datapacks
join purgjam '26
Ship

hello D E S C E N D A N T S (for anyone new that’s what i call ppl who play D E S C E N T), this was quite a small set of updates i put out to improve the datapack
i added :
an improved guidebook with back buttons
balancing changes
a new magic system
3 unique magic weapons
i would highly recommend checking out the Magician’s Deck, it took the longest by far

  • 6 devlogs
  • 6h
  • 19.45x multiplier
  • 110 Stardust
Try project → See source code →
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2h 21m 53s logged

hello D E S C E N D A N T S,
this weapon took so long but was so worth it

First up, all bloom weapons now take durability accordingly

second of all, this is the magician’s deck, the most complex weapon i’ve made so far

on non flourishing use, it throws out a card that travels, spins for a short period of time, then returns to you, it travels through walls

on flourishing use it shoots 4 cards that ignore i-frames but deal less damage

it’s super fun and very cool

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29m 54s logged

to magic or to weapon, that is the question D E S C E N D A N T S…
this is the kindling, which shoots flames, when flourishing it has a longer range, higher damage, and the flame are blue

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38m 36s logged

well DESCENDANTS, that didnt take long
this is bloom, its the representation of your mana, as you use a weapon, the flower grows, with it lowering when you dont use it, using it too long will wilt the flower, putting you on cooldown for a while
when the flower is at it’s peak, you gain a flourishing boon, which changes how the weapon works
for example, the wooden wand does 3 magic bursts instead of 1, greatly increasing the range, and has a damage increase
bloom is about keeping track of what you’re doing and making sure to maintain a balance

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50m 35s logged

i am back in action DESCENDANTS!
i added some advanced vfx and hugely improved the guidebook so it’s actually usable now
this is now out on modrinth!
working on bloom right now, my take on mana

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Ship

D E S C E N T was a datapack I made that originally stemmed from a small idea 9 months ago, and I had no clue when i was developing it that it would grow to be this big. Honestly it’s become a project I dreamed about making when i was young and i’m super proud of where it’s come.

Installation : If modrinth has reviewed it, download it from there, otherwise you can download it here : https://github.com/banana-piecake/DESCENT/releases/tag/pre-modrinth

Datapack install : install it in your world’s datapack folder, AND also install it in your resource pack folder, enable both

Mod install : download the jar, install it as a mod in any of the 4 major modloaders (fabric, forge, quilt or neoforge), it’ll work in any world you create.

Only for minecraft java version 26.2

  • 26 devlogs
  • 28h
  • 19.93x multiplier
  • 557 Stardust
Try project → See source code →
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1h 59m 6s logged

hello DESCENDANTS,
this is the last devlog, as D E S C E N T is now ready to ship
i finished all the dialogs
every last one

thank you all, truly, it has been wonderful to work on this, and i hope to release many updates

Ship coming soon

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53m 50s logged

hello DESCENDANTS.
this is gonna be one of the last times i do this b4 shipping

i finished all the boss drop rituals, they all require knowledge to perform, with that, every single ritual is complete

only thing left is to write up the guidebook

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59m 14s logged

helloooooooo DESCENDANTS, we are really close to done

bosses now properly die, summon a rift to the overworld upon death, give music discs with a low chance, and give random knowledge

super close to done

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41m 33s logged

helllloooooo DESCENDANTS

so uh
another devlog

i had a lot of free time okay

i added more rituals
voidtouched blade
voidtouched shovel
ice dagger
fracture
sculk bomb

might go make more lowk :p-67:

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38m 30s logged

hellooooo DESCENDANTS!
finishing off the project now :P:
added knowledge, made bosses load chunks, more general improvements
very close to finishing, just gotta finish off rituals, boss deaths and guidebook

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2h 18m 8s logged

hello DESCENDANTS, it’s been a while

i have made a LOT of small polish and balance changes, but i’ll just go through the two major changes

bloodfell items all have a new passive that buffs you on hit with a small chance, and bloodfell rituals are cheaper and easier

rifts are finished, they send you to the void, where you get items to summon the bosses, the void itself is finally finished, meaning most of the content is done

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35m 47s logged

LET’S GO GAMBLING!!!

runes are a new system of item modifiers, separated into several tiers, which are rolled with a ritual, they can be applied to any item, they’re super fun and offer a lot of build variety (there are 30 of them)
to obtain them you need 4 copper ingots, and 4 rune stones obtained from killing mobs.

might add a way to dupe rune stones later in order to make them less grindy

here you can see me rolling an epic rune on a tropical fish

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43m 36s logged

Hello DESCENDENTS (that’s what you’re called now)

Bloodfell weapons have felt disconnected for a while.
they haven’t had any shared passive.

i considered giving them all bleed, but the double damage is insane.

The way to get bloodfell ingots is obtained through sacrifice, so they now have a new passive, Animosity!

Animosity is the name of the datapack bloodfell weapons were originally planned for, before that was scrapped and moved to D E S C E N T, when you get hit, you have a chance to buff up.

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36m 50s logged

gun.

the starlight is the final weapon of act one, obtained by beating the void guardians, an incredibly difficult duo boss fight, in exchange it’s incredibly powerful, summoning a powerful meteor on hit that explodes on landing.

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